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I ain't even trying to sell anything ? This system been complained about since a long time now. Only purist (which is a small portion of the player base) think it's good.
There a huge difference in normal survival game where you eat to live and Valheim where you live to eat.
However, your proposal could render activities such as farming and oven-based cooking obsolete. Surprisingly, there are Valheim players who enjoy the aspect of building and maintaining their homes. It's essential to consider balancing survival, roleplay, combat, and the "playing house" element to create a well-rounded gaming experience.
Valheim stands as the pioneer, successfully incorporating various gaming elements into one cohesive experience. In 2023, it ranks among the top-selling games, attributed to this unique amalgamation.
It's crucial to acknowledge the intricate process of creating such a groundbreaking game, considering it's an unprecedented achievement.
Feel free to utilize your mod that alters health and stamina; we don't have the means to prevent it. Nevertheless, it's reasonable to engage in a discussion about the genuine essence of this radical opinion and its potential undermining of the Irongate team.
Okay, what about just reducing the buff the food give while not making it decrease over time then add skills to increase health/stam but just enough so food stay relevant. That way it give a better feeling of progression while being more open than strickly being forced to use food even for the most basic part of the game. Some food could also have a stam regen speed buff, while other other focus on increasing health speed regen.
I'm intentionally challenging your perspective, and I align with the "Purists" category. Allow me to elaborate on my viewpoint.
As a devoted fan of survival games, I've been engaged in the genre for a long time. Valheim is among the first to truly excel in this category. This could explain why those of us who identify as "purists" are so passionate about it. While it may not be flawless, consider the considerable time it took to achieve a game of Valheim's caliber. Before Valheim, Minecraft was a notable title, but, despite its merits, it left a sense of dissatisfaction. Valheim elevated the genre by not only offering substantial gameplay but also by presenting it in an aesthetically pleasing manner.
What is with this eating food thing? I have to eat to survive? No, eating should give me minor buffs. I should have a level up process that gives me more health and stamina and when I eat once, the meters don't decrease so I never have to eat again.
When people play games in the Elder Scrolls universe, they're perfectly fine by eating food to restore lost health and stamina points after they got wounded. Or even during the battle, if that's needed. At least until they got the health potions.
But the moment they have to eat food prior to any battle to get the best amount of health and stamina, they complain about "this mechanic being wrong" or "is there a mod out there to change this dreadful mechanic" and so on.
The irony is that both ways do the exact same thing; making sure you got the maximum amount of health and stamina points to survive.
Thorin
It is a survival game. Humans need: Oxygen, Water, Food, Shelter, Clothing, Fire.
My reaction to your complaint is to think you've not actually ever played a serious survival game (which is ok). But if that's true then nobody will take you seriously.
7k people out of +12 million copies sold? How many of those 12 million have disagreed about the food system that you feel entitled to speak about majority or minority opinions?
* increase the duration of food buffs.
* reducing stamina usage for certain actions
I like the food system in general,
It is a grind to produce food to maintain the buff for weeks in game. You can be raided anywhere at anytime. It is not safe to drop the buff. It would be good if this could be automated in some manner. For example, after you have harvested a certain number of carrots you can build a farmer's cottage which has storage for carrots. Similarly, for turnips, onions and barley. A hunter/gatherer cabin could have a similar mechanic for meat and berries. A chef station for cooking,
Managing stamina is an important aspect of combat. Is it necessary to use a combat mechanic for other actions?
I would like the stamina mechanic to be removed except when:
* in combat; or
* pursued by enemies; or
* swimming; or
* running (not sure if this should be included).
I, for one, installed a few mods to get FAR more materials from mining, decrease carrying weight, increase inventory slots and add quick slots. Oh, and bow fix is mandatory. And that mod to make animals follow you around. And also trader improvements (original trader is pretty damn pointless). Oh, and a mod to make crafting easier (get more bars when making bronze). And a few quality of life improvements for portals and some other stuff.
But yeah, epic loot kind of jumps out at you. Doesn't really fit the game's style.
And you know what? SCREW PURE ORIGINAL GAME, I LIKE EPIC LOOT MORE! My games - my rules.
If someone wants to play vanilla, then let them! I won't complain! I'll just play MY game!
Remember to enjoy your game, folks! Whatever it takes!*
* - as long as you don't spoil the game for others, that is. Spoiling the game for others to make yours more enjoyable is just sad.