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It's a pre-made world with a road leading you through all the biomes and bosses with already prepared bases in each biome. Some of weapons, tools and armors are already made and stored in bases or hidden around the road, while some will still require mining and crafting. It will probably take 2-3 weeks to complete if you are not rushing.
I played it pre-mistlands and it was awesome. It is now updated for mistlands too.
It's recommended to be played without a map.
Search for it on nexusmods and see if you like it.
I believe there is a mining mod that will instantly break up a node.
For No Map, I got a cartography table mod. It allows me to see the map only when I'm at the table. I still have to make sure I don't get lost, use roads and trail markers, but bosses and merchants will appear on the table when I discover them. You can't place berry markers on the run, but have to remember where things were if you want to mark them when you're back home. So basically you lose the mini map.
The included free build mode is nice for a faster playthrough if chopping down a bunch of trees to make shelter is one of the slower points for you. Note that you won't get materials back from your builds, so you can't use it to get free wood, and you do have to unlock materials before you can freebuild with them. All you need is a single surtling core or a single piece of iron to start building with them.
Yeah, I think the mining mod would help out with the mundane part about it. I just wished other things like iron and dungeon parts were more entertaining for me to get. Perhaps a mod is buried somewhere that addresses that.. I don't necessarily want to be swimming in supplies but I do like to build.
I did see a mod about being able to ride on wolves and other animals. Maybe that will help with getting around quicker if I do no portals.
The biggest grind saver is to skip ~95% of the bronze age. Just get your axe, Cultivator,
and whichever weapon(s) you prefer.
Iron age, you can skimp on armor there too. Upgraded Troll armor can last you to the mountain if you are careful. Again, just get metal for the tools you really need and the weapons you want/prefer.
Then in the mountains go for the fenris set, again, just getting the minimum silver you need for your choice of weapon(s). Upgraded Fenris can serve you very well into ML.
In the plains, again, upgrade your axe and pickaxe, and whatever weapon(s) you prefer.
Once in ML, iron and copper are **very** plentiful via mining and disassembling marble ruins. If you're brave/lucky you can find some of these and get the resources before you're ready for ML. You'll also probably be swimming in black metal from the lingering fuling patrols.
Enjoy your return!
I recently returned and I can tell you that the world modifiers are your friend.
Based on what you wrote, do the following:
Set resources to 3x
Set portals to unrestricted
You will want to commit heavily to a main base (somewhere). You will need a solid defense strategy if you have raids enabled. If you disable raids then you can build the base anywhere you please as long as you're willing to deal with random spawns.
At your main base, make good use of well organized chests, and use the store stacks feature to quickly store loot (huge time saver).
Though if you put the time in you can heavily modify almost everything in the mod and really fine-tune it to your liking.
I remember some earlier configs where starting in the mountains, enemies would just become loot pinatas, but I have no idea how things are these days, I use very customized configurations that mitigate most of the power creep.
I just hold alt while mining whatever rock and it smashes it in 1 hit, anything underground will just pop up ontop of the land. It also degrades your tool accordingly and gives you skill xp accordingly.
There are many QoL mods to make the game less annoying, I use about 80 QoL mods with a total of 125 mods at the moment. I do not recommend V+ and instead opt for alternatives.
Some fantastic ones:
-Craft from containers
-Quick_stack_store_sort_trash_restock
-AzuExtendedPlayerInventory
-All the mods that add skills (except farming skill, conflicts with Plant Easily mod)
-Plant Everything & Plant Easily
-WardIsLove
-First Person mode by Azumatt
-PlanBuild
-Build Camera
-BetterDiving
-AzuAreaRepair
-Max Dungeon Rooms
+Many more
I recommend using r2modman over Vortex for installing mods, you can download directly from thunderstore.io or import the zip files from Nexus.
In terms of replayability you might set your eyes on content adding mods like Epic Valheim Additions, Creature level loot control, Therzies mods and JewelCrafting, all the build pieces mods (except dynasties) food mods (the one that ads fruit trees and farm animals is cool). In terms of the world you can create your own world from a heighmap using BetterContinents or make your world super huge with Expanded world size. You can even create your own biomes with Expanded world Data.