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If you've done a complicated build with lots of pieces, you might also try a redesign to streamline your base design
Ocean has the lowest instance count so raise small islands and build there. Other than that plains then meadows have the lowest.
Also lights create multiple instances and glass lags because of the reflections. Oddly the most laggy thing is coin piles that are clipping into each other. Removing a few of those caused a noticeable fps boost in my base
this is actually a regular issue for me because while my bases dont use a lot of land, my building style is very very dense. lots of custom placed pieces of trim and adornments. I try to max out a functioning base around 8-10k instances.
my creative builds have no restrictions and the frames in my village can get down to the low 30s. it's my sincere hope that the game will properly optimized for 1.0 and this won't be such a problem anymore.
yeah, if you're gonna have a treasure room then it should be isolated somewhere off site.
Good to know about the coin piles.
Another thing that kills FPS: tamed animals near your base. I has a run where my plain base was next to my gigantic lox farm. I had 30 loves in there and it hurt a lot.
The flag is gc-max-time-slice=<number_of_machine_threads>
IE 20 threads is `gc-max-time-slice=20`
The wind mill seems to cause issues when you look at it and are moving from certain angles as well.
Thanks for the info re the tamed animals, I have a meadows base with wolves roaming all round the base (and a trench). Defence is great nothing gets near but it is really getting difficult to do even the simplest of things as it is so jerky when moving.
Delete constructions you can't see anyway (like redundant walls etc)
Also note that terraforming counts as well, so keep it at a minimum.
The single problem i had was a boat that is gone and no mats left behaind, simply gone.