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OR on a tiny island where it just wander around and then you can sail there and pick it up and put it on your ship when you need it.
But if I had to do it, I'd build a barn and remove the workbench afterward so that the lox can't see out, other things can't see in, and the workbench doesn't draw aggro. Probably works best if you have freebuild enabled. There's still a chance that the lox will get excited and destroy the building.
Lox arent meant to be "parked" in the sense you want to consider as the dont wander too far off unless you grab aggro from something. Thus its why people say that if you insist on riding around and stopping on them frequently, that you'd have to go to the trouble of making permanent or temporary "fencing" for them.
:( well I had to ask. They're pretty cute and fun to run around, haha. Oh well, I have to compromise I guess.
They're roaming around our base which is fully enclosed with walls. My question was how to secure the Lox when I go out with it (assuming I do). Because as far as I know, they panic and run around when threatened, or if I take to long (example, I might be busy clearing a goblin camp), it might move away from its spot.
Not true. The Aggo-ing part - yes they climb like crazy and even 3 high is not unusual.
We have a ridiculously high earthwall around the pen with a moat large enough for trolls to fall in. From inside the lox pen, I can see them all get riled up and start piling up on each other (and/or standing atop a group of wolves - really weird cheerleader tryouts) and then inevitably it will be some little foe in the moat.
Most of the time it's a greyling (our main base is meadow bordering mountains and forest). Until someone goes and kills the darn thing (which often is the wolves outside the compound) the berserk continues.