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Killing any particular mob gains skill (slowly) for the skills used, and gains the drops.
No character levels (for XP) reduce the psychological value of killing monsters.
I was replying to this part: "Build a portal and protect it. If you have raids enabled, then do everything in your power to make your base raid proof."
Raids have nothing to do with it if you keep your "base" to the 2 items I listed, raids won't trigger there. You do need to protect the portal from roaming enemies though.
You can play the entire game without parry and only kill enemies with movement, dodge, stagger from burst or plain ranged combat. You never need to get hit and can play with 1-2 tier lower in armour and weapons in the new zone, as long as you don't get hit by every little thing and especially not starred enemies. You can still "tank" most non-starred enemies with armour and block if you are below the current tier. You can also go with cheap, lower tier food and even sometimes raw or just grilled food. You have less options and more risk for combat then, but you can.
Armour vs damage is only flat reduction up to half of the enemies damage. If you go beyond that, it reduces less and less damage from each hit. You do get immensely stronger with skill levels and those can be pretty important to e.g. reach damage stagger level. When you play in the plains, you can have close to a 100% damage bonus compared to when you started the game as a bonus on top of the gear upgrades you've got and probably also quite a bit of bonus to block if you went into that a lot. If the bow is you main weapon, you also get a ton of attack speed and even more stamina reduction than other weapons get. On top of that dodging with movement gets easier when your sprint and jump skills get higher.
If you die a lot though or don't intend to change things up after a death and learn more mechanics or ways to combat other than hitting block and follow with a 3 hit combo and always play by that formula instead of reacting to enemy movement or severity, you will probably never reach higher skill values or new tactics and have to grind up every bonus you can to progress. The new world modifiers can change a lot though, both due to being able to nerf enemies and death penalty.
You get skills for hits landed on creatures (for most of them) and their deaths grant nothing more than the loot (no matter what killed them). Tanky creatures and bosses can grant quite a lot of skills levels, especially when you are using a new weapon with very low skill. I think I got close to 30 skills levels when I used fists first on Yagluth.
Basically for each boss head you collect, monsters are more likely to spawn as 1+ starred monsters. In addition new monsters and raid types are added to base raids. With their frequency increasing slightly.
All the passage of time does is roll for the next raid. Otherwise you could spend 100 days never leaving meadows and the game will never get any harder than what you've already experienced.
1). meadows
2). black forrest
3). swamp
4) mountain ( snow )
5). plains
6) mistland
7). Ashland ( not in the game yet )
The above is how you are supposed to advance in the game.
If you example go from meadows to 4 mountains you will die all the time, but if you go 1-2-3-4 then you have a chance since you level up and get better gear and also potions to survive in the cold weather ect.
In general nobody push you forward and you can go forward slow and take your time to explore or build stuff, its up to you ;-)
An imortant tip.. Get a shield if you block the enemys attack and then attack him back.
its a good strategy. Also hit and run is good sometimes. And if you find a big powerfull enemy then you can lure them away from an area and example make them stand over a firrepit OR drawn them towards other enemys that might attack them.
Example swamp enemys do not like enemys from black forrest and might fight each other.
And avoid going out at night, sleep ;-)
Weapons, on the other hand, you need to keep up to date. Always have the newest shiniest instrument of death in your hand.
Swamp gets even more complicated:
I have one "swamp area" that spawns a crap ton of leeches; any time I need more of their drops, I go to "that swamp".
A different one had like 7 crypts near to each other - yowza! More recently I found one that had multiple fire / spawn sites. Now depending on what resource I need, I go hunting in "that swamp".
For me a lot of swamp survival (and this has turned out to be true with each new biome) was getting over the "hair on fire/mad scramble to press all the keys/accomplish nothing".
Situational awareness, and having the thought in mind that "if X happens, I'll do Y" and "any time I find myself thinking 'oh sh*t' I will hit the bonemass" helped a lot.