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Was thinking this again today. After awhile it isn't trade for damage anymore so I use weaker weapons and it somehow turns out better? Before final release of this game there needs to be alot of rebalancing.
Stamina use together with attack distance, hit box, and defense practices may well make a weapon from a lower progression better in use than the 'latest and greatest'.
One example I believe to be missed by many players is with bows. Many skip what can be the best bow in the game thus far - the Huntsman's bow. The other bows not only use more stamina but make you more easily seen and heard by mobs. In practice this means, with high bow skill, a Huntsman's bow user can depopulate a fuling village picking off one outlier at a time instead of firing one shot and having a horde chasing you.
The hitbox differences make some weapons that look good on paper, practically useless in certain terrains. The best DPS figures do no good when a weapon can't hit the targets.
With you on all the new age terminology as well as everything else. I originally loved using the Atgeir. High risk/high reward due to stamina consumption and if you miss a hit or 2 or god forbid the wide sweep leaving yourself open and possibly low or without stamina you are in trouble. Stopped using them because even with higher tier food with that damage if your fighting a seeker and they even slightly elevates or hits a slope due to terrain your attacks count as misses and he can shred you even in carapace armor. Im all for everyone having there own preferred weapon but if I go back to weapons from 2 biomes again because the ones past it just aren't worth it then your wrong regardless of your reasoning.
instead of putting more contents to prolong gameplay, the devs chose to just make things harder. like not being able to transport ores in vanilla so you'd travel slowly back to base by sea, monsters keep attacking you when you're in a farming spot, difficulty spike in swamp biome, etc.
its all good, fun, and sometimes enraging, but still a gimmick.
Regen rate (at or near 0 stamina): 24 / second
Iron sword 3 attack combo:
30 * 0.8 = 24 stamina usage
73 * 3.5 = 256 damage
Mistwalker 3 attack combo:
48 * 0.8 = 38 stamina usage
137 * 3.5 = 479 damage
Mistwalker does almost double damage, and that's ignoring the frost effect both in slowing down the enemy and the additional damage to mistland creatures.
What does that cost in stamina? You have to pause for an extra 0.5 seconds.
If you're doing worse in battle with an upgraded weapon, it's not due to a few points of stamina usage.
I love the Draugr Fang, and I don't have a problem picking off a fulling village with it. In fact, I consider it too easy. Stand on a rock and take out a whole village without really any danger?
It does seem like it's easier for fulling and (especially) lox to climb the boulders in plains now. Is that really the case, or have I just been finding the wrong rocks?
As for hitbox, I was surprised to learn that sword has a wider height hit angle than club (1.0 vs 0.8). It was very noticeable when I mained club, and may contribute to some of the complaints, since (for whatever reason), club seems to be the meta.
If you have decent sneak, Huntsman's doesn't need a convenient rock since it only pulls one at at time until the village is greatly reduced.
With regards to your swords example, you're mixing skill values - 20% stam reduction would be about 60 skill, using the skill adjusted average damage gives a different ratio of avg dmg per stamina. Regardless 0.5 second delay in stam recovery may well be the difference between getting hit and being missed by enemy attacks.
Also, if a club is being used in Mistlands it is most likely the Frostner which is from the Mountain biome - 2 biomes back. However in rugged terrrain the Frostner will out perform the Mistwalker because of its secondary attack. Depends upon the actual angles involved.
Also.. you don't get the Mistwalker until after you've defeated most of the biome. The comparison should really be between blackmetal and iron or silver swords.
In the end though, it greatly depends upon the vertical separation in the current battlefield and the player's ability to manage stamina. Note that having a sufficient reserve of stamina will allow the player a better chance of moving the contest to more favorable terrain. For the average player, I believe the OP raises a valid point.
Its not you. I had a raised earth wall section with a side door entrance to my castle that enemies couldn't get up to but I could easily jump to.
With the last patch, now enemies can reach it easily and the doors were not designed for that. Almost had a sneak attack by Fulings one night while I was cooking lol.
In the couple of hardcore runs that I've attempted, I had planned to upgrade as much as I could before going on, and didn't realize it took so many bone fragments to make leather armor. That doesn't seem right.
Fighting skeletons, especially starred ones in level 1 leather, in hardcore mode is not easy! Add on top of that the greydrawfs throwing rocks at you, and the random troll, an you might as well start with troll hide like I normally do.
I'd settle for a Thor Cattle prod like thing, like Obliterator, for taming animals. Which uses more charges or needs an upgrade for LOX via a blocking mechanic for example.
ie. the tier of taming needs an upgrade to include that species