Valheim

Valheim

Mr B. Nov 13, 2023 @ 3:26am
Not looking forward to new weapons
I hope they follow a different direction with a formula, but I bet they won't.

Yay, this sword does more damage!

Oh wait, it's also using way more stamina.

I'm not asking that they use nothing, but to constantly up it all the time just creates grind.

Yes, I'm sure there will be the usual meals etc that bring more stamina. But then so will the grind to get them.
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Showing 1-15 of 38 comments
Nemesis T03 Nov 13, 2023 @ 10:07pm 
Originally posted by Mr B.:
I hope they follow a different direction with a formula, but I bet they won't.

Yay, this sword does more damage!

Oh wait, it's also using way more stamina.

I'm not asking that they use nothing, but to constantly up it all the time just creates grind.

Yes, I'm sure there will be the usual meals etc that bring more stamina. But then so will the grind to get them.


Was thinking this again today. After awhile it isn't trade for damage anymore so I use weaker weapons and it somehow turns out better? Before final release of this game there needs to be alot of rebalancing.
blprice61 Nov 13, 2023 @ 10:32pm 
Yes the 'meta' (I really hate that word in its colloquial context) among the top number crunchers says "This x is the best weapon!". Yet the various attributes of many weapons are discounted.

Stamina use together with attack distance, hit box, and defense practices may well make a weapon from a lower progression better in use than the 'latest and greatest'.

One example I believe to be missed by many players is with bows. Many skip what can be the best bow in the game thus far - the Huntsman's bow. The other bows not only use more stamina but make you more easily seen and heard by mobs. In practice this means, with high bow skill, a Huntsman's bow user can depopulate a fuling village picking off one outlier at a time instead of firing one shot and having a horde chasing you.

The hitbox differences make some weapons that look good on paper, practically useless in certain terrains. The best DPS figures do no good when a weapon can't hit the targets.
Last edited by blprice61; Nov 13, 2023 @ 10:32pm
Nemesis T03 Nov 13, 2023 @ 11:18pm 
Originally posted by blprice61:
Yes the 'meta' (I really hate that word in its colloquial context) among the top number crunchers says "This x is the best weapon!". Yet the various attributes of many weapons are discounted.

Stamina use together with attack distance, hit box, and defense practices may well make a weapon from a lower progression better in use than the 'latest and greatest'.

One example I believe to be missed by many players is with bows. Many skip what can be the best bow in the game thus far - the Huntsman's bow. The other bows not only use more stamina but make you more easily seen and heard by mobs. In practice this means, with high bow skill, a Huntsman's bow user can depopulate a fuling village picking off one outlier at a time instead of firing one shot and having a horde chasing you.

The hitbox differences make some weapons that look good on paper, practically useless in certain terrains. The best DPS figures do no good when a weapon can't hit the targets.


With you on all the new age terminology as well as everything else. I originally loved using the Atgeir. High risk/high reward due to stamina consumption and if you miss a hit or 2 or god forbid the wide sweep leaving yourself open and possibly low or without stamina you are in trouble. Stopped using them because even with higher tier food with that damage if your fighting a seeker and they even slightly elevates or hits a slope due to terrain your attacks count as misses and he can shred you even in carapace armor. Im all for everyone having there own preferred weapon but if I go back to weapons from 2 biomes again because the ones past it just aren't worth it then your wrong regardless of your reasoning.
Geek Ultra Nov 14, 2023 @ 12:56am 
we need great sword, dual sword/axe, faster bows, claws, photon canons
saurce Nov 14, 2023 @ 1:07am 
What needs to happen is for more weapons with more balancing to help negate the unbalance of the weapons currently happening in the game because when you balance the end game weapons with the early game weapons then the balance of the game overall balances out in a weapon kind of way.
Geek Ultra Nov 14, 2023 @ 1:23am 
Originally posted by Saurce:
What needs to happen is for more weapons with more balancing to help negate the unbalance of the weapons currently happening in the game because when you balance the end game weapons with the early game weapons then the balance of the game overall balances out in a weapon kind of way.
i dont see that happening. see, the whole game is a gimmick.

instead of putting more contents to prolong gameplay, the devs chose to just make things harder. like not being able to transport ores in vanilla so you'd travel slowly back to base by sea, monsters keep attacking you when you're in a farming spot, difficulty spike in swamp biome, etc.

its all good, fun, and sometimes enraging, but still a gimmick.
Psalms Nov 14, 2023 @ 5:53am 
I care for the art style because imo it's a downgrade comparably to the mistland weapons. But I guess there's a reason why they chose those color patterns.
Last edited by Psalms; Nov 14, 2023 @ 5:55am
Faceplant Nov 14, 2023 @ 4:41pm 
Let's crunch some numbers. Assuming 20% stamina reduction from skill and rested buff (+100% regen). Ignore skill attack bonus, since it scales the same:

Regen rate (at or near 0 stamina): 24 / second

Iron sword 3 attack combo:
30 * 0.8 = 24 stamina usage
73 * 3.5 = 256 damage

Mistwalker 3 attack combo:
48 * 0.8 = 38 stamina usage
137 * 3.5 = 479 damage

Mistwalker does almost double damage, and that's ignoring the frost effect both in slowing down the enemy and the additional damage to mistland creatures.

What does that cost in stamina? You have to pause for an extra 0.5 seconds.

If you're doing worse in battle with an upgraded weapon, it's not due to a few points of stamina usage.
Faceplant Nov 14, 2023 @ 4:59pm 
Originally posted by blprice61:
Yes the 'meta' (I really hate that word in its colloquial context) among the top number crunchers says "This x is the best weapon!". Yet the various attributes of many weapons are discounted.

Stamina use together with attack distance, hit box, and defense practices may well make a weapon from a lower progression better in use than the 'latest and greatest'.

One example I believe to be missed by many players is with bows. Many skip what can be the best bow in the game thus far - the Huntsman's bow. The other bows not only use more stamina but make you more easily seen and heard by mobs. In practice this means, with high bow skill, a Huntsman's bow user can depopulate a fuling village picking off one outlier at a time instead of firing one shot and having a horde chasing you.

The hitbox differences make some weapons that look good on paper, practically useless in certain terrains. The best DPS figures do no good when a weapon can't hit the targets.

I love the Draugr Fang, and I don't have a problem picking off a fulling village with it. In fact, I consider it too easy. Stand on a rock and take out a whole village without really any danger?

It does seem like it's easier for fulling and (especially) lox to climb the boulders in plains now. Is that really the case, or have I just been finding the wrong rocks?

As for hitbox, I was surprised to learn that sword has a wider height hit angle than club (1.0 vs 0.8). It was very noticeable when I mained club, and may contribute to some of the complaints, since (for whatever reason), club seems to be the meta.
blprice61 Nov 14, 2023 @ 6:15pm 
Originally posted by Faceplant8:
Originally posted by blprice61:
Yes the 'meta' (I really hate that word in its colloquial context) among the top number crunchers says "This x is the best weapon!". Yet the various attributes of many weapons are discounted.

Stamina use together with attack distance, hit box, and defense practices may well make a weapon from a lower progression better in use than the 'latest and greatest'.

One example I believe to be missed by many players is with bows. Many skip what can be the best bow in the game thus far - the Huntsman's bow. The other bows not only use more stamina but make you more easily seen and heard by mobs. In practice this means, with high bow skill, a Huntsman's bow user can depopulate a fuling village picking off one outlier at a time instead of firing one shot and having a horde chasing you.

The hitbox differences make some weapons that look good on paper, practically useless in certain terrains. The best DPS figures do no good when a weapon can't hit the targets.

I love the Draugr Fang, and I don't have a problem picking off a fulling village with it. In fact, I consider it too easy. Stand on a rock and take out a whole village without really any danger?

It does seem like it's easier for fulling and (especially) lox to climb the boulders in plains now. Is that really the case, or have I just been finding the wrong rocks?

As for hitbox, I was surprised to learn that sword has a wider height hit angle than club (1.0 vs 0.8). It was very noticeable when I mained club, and may contribute to some of the complaints, since (for whatever reason), club seems to be the meta.

If you have decent sneak, Huntsman's doesn't need a convenient rock since it only pulls one at at time until the village is greatly reduced.

With regards to your swords example, you're mixing skill values - 20% stam reduction would be about 60 skill, using the skill adjusted average damage gives a different ratio of avg dmg per stamina. Regardless 0.5 second delay in stam recovery may well be the difference between getting hit and being missed by enemy attacks.

Also, if a club is being used in Mistlands it is most likely the Frostner which is from the Mountain biome - 2 biomes back. However in rugged terrrain the Frostner will out perform the Mistwalker because of its secondary attack. Depends upon the actual angles involved.

Also.. you don't get the Mistwalker until after you've defeated most of the biome. The comparison should really be between blackmetal and iron or silver swords.

In the end though, it greatly depends upon the vertical separation in the current battlefield and the player's ability to manage stamina. Note that having a sufficient reserve of stamina will allow the player a better chance of moving the contest to more favorable terrain. For the average player, I believe the OP raises a valid point.
Last edited by blprice61; Nov 14, 2023 @ 7:19pm
morrokain10587 Nov 14, 2023 @ 8:33pm 
Originally posted by Faceplant8:
It does seem like it's easier for fulling and (especially) lox to climb the boulders in plains now. Is that really the case, or have I just been finding the wrong rocks?

Its not you. I had a raised earth wall section with a side door entrance to my castle that enemies couldn't get up to but I could easily jump to.

With the last patch, now enemies can reach it easily and the doors were not designed for that. Almost had a sneak attack by Fulings one night while I was cooking lol.
RagnCharran Nov 15, 2023 @ 8:26am 
Skeletons in black forest burial crypts can now climb onto the entrance platform as well, making them able to attack you there and bodyblock the exit tunnel. Lost a hardcore run thanks to that little unannounced update.
Last edited by RagnCharran; Nov 15, 2023 @ 8:26am
Faceplant Nov 15, 2023 @ 4:13pm 
Originally posted by RagnCharran:
Skeletons in black forest burial crypts can now climb onto the entrance platform as well, making them able to attack you there and bodyblock the exit tunnel. Lost a hardcore run thanks to that little unannounced update.

In the couple of hardcore runs that I've attempted, I had planned to upgrade as much as I could before going on, and didn't realize it took so many bone fragments to make leather armor. That doesn't seem right.

Fighting skeletons, especially starred ones in level 1 leather, in hardcore mode is not easy! Add on top of that the greydrawfs throwing rocks at you, and the random troll, an you might as well start with troll hide like I normally do.
Happy Nov 15, 2023 @ 5:31pm 
Might be just me, but the new weapons almost look like they are made of silver. Considering Ashlands will be the land of the dead, and the dead are weak to Silver, Maybe we might finally be straying away from Iron for once, but that is just speculation on my part.
Shealladh Nov 15, 2023 @ 6:35pm 
Originally posted by Geek Ultra:
we need great sword, dual sword/axe, faster bows, claws, photon canons
Phaser Gun with stun option.

I'd settle for a Thor Cattle prod like thing, like Obliterator, for taming animals. Which uses more charges or needs an upgrade for LOX via a blocking mechanic for example.

ie. the tier of taming needs an upgrade to include that species
Last edited by Shealladh; Nov 15, 2023 @ 6:36pm
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Date Posted: Nov 13, 2023 @ 3:26am
Posts: 38