Valheim

Valheim

Rare drops from farming mobs!
How about add some really rare drops to enemy types, to give an incentive to farm mobs? Like give draugr a chance of dropping a epic poisoned iron sword, or a poison resistance belt? Mobs with more stars = higher chance of dropping item (also gives people a reason to engage tougher mobs)

This wouldnt take away much from the crafting, since its just a few items per tier.

I just like the loot aspect in ARPGs!
Last edited by Grefve von Snabula; Nov 11, 2023 @ 1:40am
< >
Showing 1-15 of 18 comments
VulcanTourist Nov 11, 2023 @ 3:46am 
There's probably a mod for that. You should look.
HaywardGG Nov 11, 2023 @ 4:01am 
By exclusively farming a single mob for its 'rare' drop, you risk missing out on the intended exploration of the vast world. Acquiring these coveted items typically involves overcoming specific bosses and mobs, compelling you to advance and explore. The game encourages players to venture progressively farther in pursuit of challenging boss fights and superior gear.
Deonix Nov 11, 2023 @ 4:23am 
You can install Epic Loot mod, but it completely breaks balance.
VulcanTourist Nov 11, 2023 @ 4:24am 
Originally posted by Deonix:
You can install Epic Loot mod, but it completely breaks balance.
Define "balance".
HaywardGG Nov 11, 2023 @ 4:28am 
Originally posted by VulcanTourist:
Originally posted by Deonix:
You can install Epic Loot mod, but it completely breaks balance.
Define "balance".

For one, you now get items that you would otherwise need to defeat certain bosses for. It breaks the overall progression tree and turns the game into Diablo!
knighttemplar1960 Nov 11, 2023 @ 4:32am 
Originally posted by VulcanTourist:
Originally posted by Deonix:
You can install Epic Loot mod, but it completely breaks balance.
Define "balance".
Getting paid a good hourly wage for each hour of work you put in is balanced. Spending an hour making a kindergarten level finger painting and selling the result for billions of dollars would be unbalanced. On the other end of the spectrum working your 2000 hours in a year and making a single dollar would also be unbalanced.
Last edited by knighttemplar1960; Nov 11, 2023 @ 4:33am
Originally posted by HaywardGG:
By exclusively farming a single mob for its 'rare' drop, you risk missing out on the intended exploration of the vast world. Acquiring these coveted items typically involves overcoming specific bosses and mobs, compelling you to advance and explore. The game encourages players to venture progressively farther in pursuit of challenging boss fights and superior gear.

A magical iron sword does not break the game, but it might make the current zone a little bit easier. The rare drops from the next zone, mountains (including the craftable silver gear) will still be superior, hence you constantly want to move forward.

The problem is there's not really an incentive to farm 2 star enemies, its not really worth it in thee current zone
Originally posted by VulcanTourist:
There's probably a mod for that. You should look.

I am aware, but i prefer the vanilla experience, and developer's vision (quality of life mods excluded)
blprice61 Nov 11, 2023 @ 4:50am 
Mistlands shattered my faith in the developer's vision. If I am still alive when this game gets a stable release, I'll be loading the mods that make the game something more interesting.
VulcanTourist Nov 11, 2023 @ 5:34am 
Originally posted by Grefve von Snabula:
Originally posted by VulcanTourist:
There's probably a mod for that. You should look.
I am aware, but i prefer the vanilla experience, and developer's vision (quality of life mods excluded)
And yet you're here going against the "developer's vision" by asking for this: if it was their vision, it would already be in the game, wouldn't it? You quite literally don't prefer the vanilla experience, by your implicit admission. What you prefer is having what you want SANCTIONED by the developers by having *them* insert it in the game, as if they are somehow gods, rather than the same exact thing done by an insightful modder who understands your desire? Perhaps your god should be the modder(s) who help deliver the game you want? Guess what? Modders are also developers, and they have a vision: love of the game and love of the craft, in spite of not profiting (usually) like the developers with their names on the building who are profiting.
Oakshield Nov 11, 2023 @ 5:44am 
While I understand the motive, I'm also afraid it would damage the balance of this game.

Like, what if Frostner drops from a Greydwarf the moment a player is still in the Black Forest.
While Frostner isn't a good weapon to deal with The Elder - unless you look at the total damage it does - it's a heck of a good weapon to face Bonemass. Even at Tier 1.
And because of that, players may progress too fast, just to be killed due to being unprepared for the next biome.

Same goes for armour. Having Fenris or root armour while in the Black Forrest makes a player somewhat overpowered. Especialy when that root armour piece is giving you poison resistance. Everything the Greydwarf Shamans throw at you - in both ways of speaking - isn't important anymore. Poison resist potions aren't needed anymore when having that particular piece of armour and with a player being over confident, they run into the Swamp, thinking nothing can harm them. Just to die the moment they encounter a blob or an ooze......

IMHO, it would be better if you get the occasional higher level MATERIALS drop.
Considering you need multiple of that material to create something; like multiple iron to create a tools rack, an anvil or the stone cutter; players finding iron when killing a Greydwarf or Troll in the Black Forrest might at some point being able to unlock next tier items, but without the proper amount of iron, not being able to build them.
So in a way they know what to expect, but still need to do the same things to progress beyond the next level boss.

Thorin :)
Waxior Nov 11, 2023 @ 5:54am 
Drop rare stuff? NO THANK!

You are one of those people who always want more but already get tired of it after a few weeks and start complaining about how bad the game is
vinyblaster (Banned) Nov 11, 2023 @ 6:19am 
Originally posted by Grefve von Snabula:
Originally posted by VulcanTourist:
There's probably a mod for that. You should look.

I am aware, but i prefer the vanilla experience, and developer's vision (quality of life mods excluded)

Clearly you don't since you're asking for something the devs will never add.
tyrael Nov 11, 2023 @ 8:12am 
Originally posted by Grefve von Snabula:
How about add some really rare drops to enemy types, to give an incentive to farm mobs? Like give draugr a chance of dropping a epic poisoned iron sword, or a poison resistance belt? Mobs with more stars = higher chance of dropping item (also gives people a reason to engage tougher mobs)

This wouldnt take away much from the crafting, since its just a few items per tier.

I just like the loot aspect in ARPGs!
It might sound cool the way you describe it but id rather not have it. It's not this kinda game.

It is in the game already in a way, the thing you seek. If you want trophies, some are very rare and you need a lot of time to get just one.
The looting aspect is somewhat realised in dungeons/set pieces. There are chests with loot or loot on the ground. That loot often being valuables.
Getting power boosts too easy too early would go against what seems to be the core premise of the game - work hard to reap the rewards. While it is annoying to see skellies use swords and bucklers but not drop them as usable items it also is in line with this overarching premise. Id argue this is exactly why valheim has been such a success, it abandoned the known and tried formula of item drops, the "loot".
It's also possible this game simply isnt your cup of tea and that's fine too.

A compromise i would like to see tho is more variety in "vanity" item drops that only function as trophies. so this sword a skelly has, maybe that would make a nice cosmetic item to mount on a wall with a relatively low drop chance.
Nerevar (Banned) Nov 11, 2023 @ 9:57am 
valheim isnt an rpg nor arpg. go play enshrouded in january. it has precisely what youre looking for. doesnt fit this game as it completly undermines the entire progression and crafting system.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Nov 11, 2023 @ 1:30am
Posts: 18