Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The remaining damage is then applied to you.
If you block, that remaining damage is further reduced by your weapons and shields (if you have one equiped) block armor.
If you block just in time to pull off a parry, the block armor values of your weapon/shield are multiplied by their parry bonus and then applied to the remaining damage.
i was thinking the multiplier had to do with parry stagger.
If enough damage still goes through the parry, it might also stagger you.
The main difference between buckler and shield is that the shields block armor is slightly higher but the buckler has a higher parry bonus (2.5 instead of 1.5).
Tower shields don't have a parry bonus at all and can't parry, but they have the highest base block armor.
Also getting to 85-90% of the stagger bar (idk actual number) will start causing knockback and then progressivly stronger stun effect on player. Any time stagger bar is filed the hit that causes it goes through and the shield/weapon damage reduction is not applied, as if you were not blocking at all (parry or not).
Bluckers are nice becasue you can either parry very strong opponetns early, or parry with not health focused food. 2h weapons also have pretty good parry. But ultimately the values are very forgiving, so you wont really see mobs doing damage if you block. On higher difficulties or when trying to rush content, even successful parry can deal significant amount of damage, enough for bluckers to outshine normal shields and weapons.
woah, mind sizzle here. okay, i think i'm getting it. because the buckler has 2.5 bonus. armor rating upon parry is high enough to mitigate lack of HP food OR lighter armors?? so a round shield is sort of a "lazy shield", and a tower is exceptionally lazy, but still has it's use - probably tanking bosses for a DPS partner.
yeah, i think the differences would be more apparent the higher the difficulty setting/strength of mobs. too bad there isn't a buckler between bronze and chitin. might have tried them more.
Ie: apart from elite draugir you can block or rather parry every enemy in the swamp wearing only lvl 3 troll armor with a bronze buckler; obviously you cant block poison. In a root set armor (from swamp so swamp level gear that needs NO metals) you can parry and block deathsquitos (which become a joke due to root chest piece in large part), fulings, not sure about lox tho. You can also parry and block wolves for example. Ofc provided you have some respectable block level as a skill. Dont rememebr the thresholds tho.
Block and parry are incredibly powerful. parry a fuling with a buckler and 2-shot him. the 2,5x bonus is massive for counter offensive cos they get staggered every time, not you.
I've only seen one, 1 star gjall at night.
If you're talking about the patch not long after release, the I can confirm that I have seen a few 1* soldiers outside, but is is very rare. I'm not sure if I've seen a 2* seeker outside, and I've never seen a starred Gjall.
I started a new save when ML came out, so I didn't get to experience ML before the initial patch that apparently made it easier. My first death in ML was due to a 1* soldier that I didn't realize was starred until too late!
Playing hard mode now, so 2* seekers are not to be taken lightly.
Valhaim has quite a bit of these small non linear progressions that balance themselves out. It does not exactly "feel right" but gives the game its flavor.
now that i have tried it out, it may be that a solo mage is not all that viable, unless you just like it that much. in a group, yeah. but i'll try out the other staves. i will say that the ice staff is great for rabbits. but it gets costly in food to keep your health over 100 or so to effectively parry. maybe, roughly, 30% sooner you are popping your health/stam dishes. it is nice to have the magic pool recharge while you do a bit of thrusting. or use the stam to parry a lot more/flank. but the other staves need much higher reserves to work.