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The real question you should be asking is why does a bronze ingot weigh 12 when its made of 2 copper ingots that weigh 12 each and 1 tin ingot that weighs 8.
Air bubbles are heavy.
It also depends on what impurities are in the ore and the compound the ore is. Silica (stone) is lighter than iron that usually one of the main impurities. Iron ore can be one of several types of compound Fe2O3, FeO, Fe3O4, FeHO2, FeS2 etc.
The end product of low heat iron smelting are split into 3 grades. All finished pig iron is at least 92% iron. Basic pig iron is 3.5-4.5% carbon and 1.25% silicon or lower. it can also have as much as 1% manganese. Foundry pig iron is 3.5-4.1% carbon and 2.5-3.5% silicon. High purity pig iron is 3.7-4.7% carbon and 0.05 -1.5% silicon.
Steel is made by heating pig iron to even higher temperatures and then quenching the product. Steel (except alloys like stainless steel) is 99% iron. The more carbon in the final product the more flexible and less brittle it is. High tensile steel is about 0.6-0.8% carbon that is what would have been ideal for weapons. High ductile steel is 1.0% carbon. Mild steel, which is used for things like rebar, is 0.15-0.25% carbon.
Tldr retired engineer speak. - The impurities (provided they are not concentrated in one specific spot) in steel and iron products are what makes the end product flexible (malleable). 92% Fe for iron and 99% Fe for steel. Air bubbles are a defect known as a porosity which can lead to metal fatigue and cracking.
The real real question is why do we only get 1 ingot of bronze for 2 ingots of copper and 1 ingot of tin? Bronze is roughly 80% copper 20% tin, we should be getting 3 ingots for 3 ingots
Also it's a matter of certain "laws" that established in the game and adhering to them. Inconsitencies bother people. For example i can accept wild rules of a world but if things are not even hinted at i default to what i am familiar with - real world.
Another thing. Players tend to fall into 2 groups generally: more gameplay driven and more plot (story) driven. If you are the 1st one, which i think you are, you dont read lore, you dont read flavor text, all you want is the interactive element and you pay attention to what is happening a lot more as to why or how.
If you're in the other group you play more for the story. That would be me. Obviously it's not strictly binary but imo one trait is generally a lot more dominant. For example i really enjoyed discovering all the runestones with lore on them or reading a boss/fish trophy talk but i find combat kinda so-so, mediocre tbh.
seeing the same old argument of "it's a video game" is ignorant at best imo. You shouldnt be dismissed for, i assume, being all about gameplay nor should others be looked down upon just cos they do care for logic and consistency and cos they like the fantasy of it all.
I honestly hope this helps you understand. Peace.
The Inca and Aztec smelted gold and silver but lacked copper. The people in the north east smelted poor quality copper in smudge pots to make jewelry. The people in the Wisconsin area had very pure copper weapons and tools but the people in the Americas never entered the bronze age. Even though the largest copper deposit in the world is near Salt Lake City, Utah the only source of tin in the Americas is in Alaska and there weren't enough deciduous trees for the indigenous people to learn how to smelt it. Nor was there a trade network that could move the tin to the copper or vice versa.
The question gets even more confusing with scrap, when scrap iron would imply that the iron that is being fed into the smelter has already undergone whatever composition changes might occur during the smelting process in the past. I am no blacksmith but if it is already scrap, isn't the smelting process effectively just cleaning and reshaping some already smelted iron?
Um not exactly. smelting is an extraction method from ore. One logical issue there might is that to refine iron ores in a primitive setting you need around 300°C lower temperature than to melt actual metallic iron. That difference for a primitive technology might be a huge issue or an impossibility. I dont know exactly what is the uppermost limit for a primitive furnace. To reshape an existing metallic iron piece you dont smelt it you either melt it or heat it up to plasticity and forge it.
if your scrap is basically all rust and little to no metallic iron you'd probably call it smelting.
scrap iron (steel) is not all made equal, they have varing chemical compositions (some have more carbon, come have quite a lot of Ni, Cr and so on). so there is also the question of uniforming this composition to adhere to norms, removing what we consider impurities (elements which in excess are very detrimental to mechanical properties in a finished product, such as S, P, Cu etc) or sometimes adding a much purer iron source to effectively dilute impuries to concentration levels that are allowed. In reality you use electric arc furnaces to apply such a current that whatever metallic iron (not oxides, they are too inconductive) is left melts due to electric resistance.