Valheim

Valheim

blprice61 Nov 10, 2023 @ 5:04am
Were we ever told why they nerfed the fish traps?
Evidently they patched the fish behavior to not jump?
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Showing 1-15 of 51 comments
Probably because players have been abusing puffer fish to kill strong mobs. The fish are basically invincible.

I almost died when one jumped into my boat during a storm. I was taking poison damage from an unknown source, and only saw the thing when I hit land.

Also, they probably want people to play the game. There is a fishing pole and bait for a reason.
M'Hael Nov 10, 2023 @ 9:31am 
I would guess because having fun is discouraged and they probably don't want people eating fish before they tell you that you are allowed to eat fish (when you get the fishing pole). Pretty much the same reasons they over hauled the food system, stamina, and nerfed comfort.
fastforward Nov 10, 2023 @ 1:15pm 
Originally posted by M'Hael:
I would guess because having fun is discouraged and they probably don't want people eating fish before they tell you that you are allowed to eat fish (when you get the fishing pole). Pretty much the same reasons they over hauled the food system, stamina, and nerfed comfort.
i wish you were wrong, bud sadly I agree. food changes, increased cost of stone blocks (50%) more and more forced linear progression :(
Tom Nov 10, 2023 @ 1:37pm 
Fishing needs a rework. I suggest spear fishing, so you can start in meadows in the shallows. Moving onto using the Harpoon for a bit more range and so you can do it at sea. Need more unique fish, say theres a variety with scales as hard as iron so only a fishing pole with bait will work. Or a type with razor teeth which will bite through any line requiring a good spear to fish up. Ice fish that actually swim inside the ice needing you to use a torch or other potent heat source to get them out of the walls and into a bucket.

Could do more with the serpents too. Say there is a unique island that spawns once per map seed surrounded by serpents in the middle is a bay with a big boss, maybe optional it doesn't drop a head, but when you defeat it you get a recipe for a black metal pole you can place down which draws serpents near which you can then tame and tie to your boat to pull it at 2 speed in any direction, moder would still be useful as the full wind works with 3 speed. Also could use this boss serpents bones for a new ship, maybe one which can channel magic through runes in the side to project a mobile trader shield or something. Maybe we could hang a lantern from the dragons head or tail found on both the karve and longship, maybe it could be a magic lantern that removes mist, with the serpent boat version consuming some resource to clear or change the weather.
knighttemplar1960 Nov 10, 2023 @ 2:13pm 
The fish were indeed patched to not jump. Fish jumping that struck a boat would damage the boat (10 points of smashing damage per jump).

Fish traps still work. You just have to build them at a fish spawn point and wait for wave action from a storm but waiting for a storm takes longer than using a pole and bait.
Booneblaster Nov 10, 2023 @ 2:50pm 
Originally posted by M'Hael:
I would guess because having fun is discouraged and they probably don't want people eating fish before they tell you that you are allowed to eat fish (when you get the fishing pole). Pretty much the same reasons they over hauled the food system, stamina, and nerfed comfort.
i think the food was linear before. they just wanted to add a lot more foods, so the earlier stuff got pushed down in power to make way for the expanding menus. i think by comfort and stamina you mean stam regen bonus? i'd say it's the same here. food was getting more powerful and same with mistlands weapons. i think if early game stuff was not reduced, we would be walking around with 300 hp and mowing down all in our path. would have been unbalanced for multiplayer.
M'Hael Nov 10, 2023 @ 3:04pm 
Originally posted by Booneblaster:
Originally posted by M'Hael:
I would guess because having fun is discouraged and they probably don't want people eating fish before they tell you that you are allowed to eat fish (when you get the fishing pole). Pretty much the same reasons they over hauled the food system, stamina, and nerfed comfort.
i think the food was linear before. they just wanted to add a lot more foods, so the earlier stuff got pushed down in power to make way for the expanding menus. i think by comfort and stamina you mean stam regen bonus? i'd say it's the same here. food was getting more powerful and same with mistlands weapons. i think if early game stuff was not reduced, we would be walking around with 300 hp and mowing down all in our path. would have been unbalanced for multiplayer.

For comfort, I mean the fact that they removed stacking rugs which had been in the game for 1.5 years saying it was a bug and reducing the max rested bonus from 30 minutes to 25 minutes. This would be fine if they are planning to add more items to boost rested level, but this nerf should have waited until those things were implemented in the game. As far as food, they changed the system from food that added both stamina and health in equal amounts to foods that only focus on one or the other, so you either have to gimp your health or you have to gimp your stamina. Then they added a biome in which the only way to traverse it is to sprint and jump constantly, so you stand around waiting for stamina to regenerate. Fixing things that aren't broken 101. All that is happening is making a grindy game more grindy...and not in a good way by adding more content but by making the things that already existed in the game take longer.
Booneblaster Nov 10, 2023 @ 3:34pm 
wait, you were stacking rugs for comfort?
lol, yeah when i come home i always go straight for my big stack of rugs. wow, the poshness. it's not home without a decent stack of rugs.
okay, it's your feeling, but it's a developing game and i just think they want it to make sense here and there for posterity sake. plenty of later additions, so we might get 30 minutes of comfort in the end. i usually just portal back to bed if i'm in need. not difficult.
yes, i noticed the large cooking update/additions. i quite like it. making food decisions now takes some.... thinking. if i want high stam i can adjust. if i want high hp, i can make it happen. i won't get the same result each time no matter what i do so that it doesn't make a difference what i do so why even bother having more than 3 different foods?
yeah, the mistlands is hard. it's dangerous. i think it's perhaps by design? but wow, i just got the feather cape and by odin, this thing is amazing! and my houses are overflowing with high potency flesh and ingredients.
btw, if you are struggling with grindiness, they just added a feature allowing you to adjust harvesting levels. i think your answer is there.
M'Hael Nov 10, 2023 @ 5:13pm 
It would be sort of weird if you weren't maximizing comfort in this game...Perhaps you just recently started playing so you have no experience with the previous iterations of the systems. What it is is pretty arbitrary...whether it be rugs or banners or tables and chairs...they reduced the max comfort level by 5 minutes after 1.5+ years. Rested bonus is a requirement for doing literally anything in this game, when the rested bonus is gone you stop what you are doing and get rested bonus again, whether it be heading back to base or just building a fire and sitting by it....the game is not playable without rested bonus. So all we have done here increase down time, there is no added difficultly...so what purpose did it serve to set the max rested bonus to 25 minutes instead of the previous 30 minutes? There were also a lot more than 3 foods before they changed the food system and the system worked well, I understand that you wouldn't really know that since you seem to be a relative newcomer to the game, but that's alright.
Booneblaster Nov 10, 2023 @ 8:07pm 
nope, i played it until black metal tier when the game first released.
for me the changes are great. they make sense and make the game more dynamic. there is little to make things more tedious and grindy than before. as more and more large additions to the game pop in, it is only necessary for more re-balancing to occur. maybe we got an extra 5 minutes before, but now we have better foods, better and more dynamic gear, plus magic. there is an offset.
i doubt many players really ever used the full 30 minutes. usually you sleep through most of the night, unload inventories, re-pop your food buffs and get ready to jump through the portal again. it's a pretty small thing to get upset over. balancing to keep the game challenging can be seen as someone aggressively trying to destroy your fun. if so, other games abound. or change the difficulty settings. but it can also be seen as change, making way for the new. but yes i do know, steam IS the go-to place to vent steam and all sorts of regurgitive, vomity things. its prolific. i dont engage, but i know it's the cool thing to do these days. but about those fish again, i'm pretty sure you can pick them up along the shore, so fresh starters can still partake of the succulence should they have intense cravings.
Nabonassar Nov 10, 2023 @ 9:12pm 
I don't know what game y'all were playing, but I go without a rested bonus all the time. i don't fight bosses without a bonus, and it's nice to have one, but "unplayable" is a bit much, don't you think?
Booneblaster Nov 10, 2023 @ 9:53pm 
i was thinking the same thing but just didn't want to say it. i wouldn't head out into the plains or mists without it, but raising issue over 30 to 25 minutes max time is hitting the wine pretty hard
tyrael Nov 10, 2023 @ 10:52pm 
Originally posted by Nabonassar:
I don't know what game y'all were playing, but I go without a rested bonus all the time. i don't fight bosses without a bonus, and it's nice to have one, but "unplayable" is a bit much, don't you think?
From the 2 extremes id rather say unplayable then whatever else there is in the other end.
In truth id say that rested is so impactful that without the game becomes tedious, boring and unfun.
Clearly the design here by intent is upside down here, having rested buff is not a buff at all, rather not having it is a massive debuff. It is somewhat mitigated once huge stamina pools come into play but still.
One important thing is that rested gives a 50% bonus to exp so yeah. Exping is tedious enough with rested, without it's massive drag.
Last edited by tyrael; Nov 10, 2023 @ 10:53pm
Happy Nov 11, 2023 @ 5:36am 
Only ocean fish & anglers jump now iirc.
M'Hael Nov 11, 2023 @ 8:27am 
On the opposite end I would assume people find the act of constantly defending every decision devs make to be "vomity" and "regurgitive"as well. In general I take issue with nerfs on non game breaking things, and by your own admittance rested is so unimportant, what was the point of the nerf in the first place? I find it interesting that some players will willingly gimp themselves with -50% health regen, -100% stamina regen, -100% etir regen, and -50% exp gain...everyone has different play styles I suppose, I would never imagine going back to base to sleep every day as soon as the Sun started to set and I suppose I don't like standing around doing nothing longer than I have to.
Last edited by M'Hael; Nov 11, 2023 @ 8:30am
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Date Posted: Nov 10, 2023 @ 5:04am
Posts: 51