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I almost died when one jumped into my boat during a storm. I was taking poison damage from an unknown source, and only saw the thing when I hit land.
Also, they probably want people to play the game. There is a fishing pole and bait for a reason.
Could do more with the serpents too. Say there is a unique island that spawns once per map seed surrounded by serpents in the middle is a bay with a big boss, maybe optional it doesn't drop a head, but when you defeat it you get a recipe for a black metal pole you can place down which draws serpents near which you can then tame and tie to your boat to pull it at 2 speed in any direction, moder would still be useful as the full wind works with 3 speed. Also could use this boss serpents bones for a new ship, maybe one which can channel magic through runes in the side to project a mobile trader shield or something. Maybe we could hang a lantern from the dragons head or tail found on both the karve and longship, maybe it could be a magic lantern that removes mist, with the serpent boat version consuming some resource to clear or change the weather.
Fish traps still work. You just have to build them at a fish spawn point and wait for wave action from a storm but waiting for a storm takes longer than using a pole and bait.
For comfort, I mean the fact that they removed stacking rugs which had been in the game for 1.5 years saying it was a bug and reducing the max rested bonus from 30 minutes to 25 minutes. This would be fine if they are planning to add more items to boost rested level, but this nerf should have waited until those things were implemented in the game. As far as food, they changed the system from food that added both stamina and health in equal amounts to foods that only focus on one or the other, so you either have to gimp your health or you have to gimp your stamina. Then they added a biome in which the only way to traverse it is to sprint and jump constantly, so you stand around waiting for stamina to regenerate. Fixing things that aren't broken 101. All that is happening is making a grindy game more grindy...and not in a good way by adding more content but by making the things that already existed in the game take longer.
lol, yeah when i come home i always go straight for my big stack of rugs. wow, the poshness. it's not home without a decent stack of rugs.
okay, it's your feeling, but it's a developing game and i just think they want it to make sense here and there for posterity sake. plenty of later additions, so we might get 30 minutes of comfort in the end. i usually just portal back to bed if i'm in need. not difficult.
yes, i noticed the large cooking update/additions. i quite like it. making food decisions now takes some.... thinking. if i want high stam i can adjust. if i want high hp, i can make it happen. i won't get the same result each time no matter what i do so that it doesn't make a difference what i do so why even bother having more than 3 different foods?
yeah, the mistlands is hard. it's dangerous. i think it's perhaps by design? but wow, i just got the feather cape and by odin, this thing is amazing! and my houses are overflowing with high potency flesh and ingredients.
btw, if you are struggling with grindiness, they just added a feature allowing you to adjust harvesting levels. i think your answer is there.
for me the changes are great. they make sense and make the game more dynamic. there is little to make things more tedious and grindy than before. as more and more large additions to the game pop in, it is only necessary for more re-balancing to occur. maybe we got an extra 5 minutes before, but now we have better foods, better and more dynamic gear, plus magic. there is an offset.
i doubt many players really ever used the full 30 minutes. usually you sleep through most of the night, unload inventories, re-pop your food buffs and get ready to jump through the portal again. it's a pretty small thing to get upset over. balancing to keep the game challenging can be seen as someone aggressively trying to destroy your fun. if so, other games abound. or change the difficulty settings. but it can also be seen as change, making way for the new. but yes i do know, steam IS the go-to place to vent steam and all sorts of regurgitive, vomity things. its prolific. i dont engage, but i know it's the cool thing to do these days. but about those fish again, i'm pretty sure you can pick them up along the shore, so fresh starters can still partake of the succulence should they have intense cravings.
In truth id say that rested is so impactful that without the game becomes tedious, boring and unfun.
Clearly the design here by intent is upside down here, having rested buff is not a buff at all, rather not having it is a massive debuff. It is somewhat mitigated once huge stamina pools come into play but still.
One important thing is that rested gives a 50% bonus to exp so yeah. Exping is tedious enough with rested, without it's massive drag.