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3rd playthrough.
in the mistlands right now.
group of 4 requiring literally 3-5000 metals for each person. all for a 5 minute boss fight where no one dies.
im complaining that the game is a horrible grind.
i dont care about starvation or food mechanics, im simply pointing out this game uses light survival mechanics if any.
if its a survival game or not is just semantics and distracts from the original point.
the game is just grind.
first 3 areas are fun, and the grind isnt really too bad at all in these areas as 90% of what you need at a given time can be found in that area.
when you get to the swamps you get your first grind. 300 total iron for tier 4 iron.
wait till you get out of the swamps. thats when the game falls off hard IMO.
About that critical thinking... Have you considered not grinding 5000 metals and fight the boss? You're the one deciding to grind as long as you do before attempting the boss. You never have issues with bosses, but you never try to take them on without the best gear?
I agree - there's grind in the game. ...but there's no need to do more than you want. I've never gone for the best gear and I have to spend more than 5' on the bosses. It's a win-win.
There's a good solution to your issues with the game.
so your telling me the game that parrots itself as "brutal exploration and survival game for 1-10 players" (this is pulled from the store page)
i dont need to play the rest of the game to beat a boss?
i dont need to actually get good gear to beat the boss?
i thought this was supposed to be BRUTAL.
Wowwie so awesome that the BRUTAL Hard game has boss fights you dont need good gear for. imagine in darksouls if you were able to take down a boss in a few minutes.
so you agree the game isnt actually hard? you spend 90% of your time getting gear then 10% fighting the boss?
in all 3 playthroughs so far with my group we havnt had 1 boss fight that was actually a challenge.
we prepared for modor and made sure everyone had stamina potions as well as frost resistance. we all maybe used one potion each in that fight. nobody dropped below 50%
I think of these bosses in terms of WOW or Darksouls bosses. Their is an immense buildup to these boss fights that end in disappointment.
Visit any game forum, there are always trolls that say the game sucks but they don't even play it. That's basically 90% of the trolls in the Starfield forum at present. Definitely should try games that pique your interest but games will not appeal to everyone. Sounds like this one just doesn't do it for you. Fair enough.
Valheim is a survival game. Just because your opinion varies doesn't mean you're right. It's a survival game, by design and intent. Not all survival games have to feature a hardcore food meter that kills you. Put it this way, if you DON'T eat then you will die eventually. Not by hunger but by nearly any creature in the game that starts hitting you while you have minimal health.
So...resource gathering, exploration, base-building/defense, food system, crafting, open world/sandbox. What exactly is this game then, if not a survival game? It does have a grind element. Most survival games do. It's not really a game for players that need constant action/fighting, that's a different genre. Probably not a game for short attention span players either--most survival games don't cater to that twitch/OCD mentality.
You mention Dark Souls--this game is not as hard as dark souls and it never will be. If that's what you want then go play dark souls I guess. This is not a souls game. Your buildup to the bosses is at your discretion and skill level. If you need full gear to feel confident and bold then go for it. You don't need it if your fighting skills are decent. You do need some armor but if the grind is the part that bugs you then stop doing it and challenge yourself to fight the bosses without full equipment and top tier foods. Find your own sweet spot instead of needing the game to hold your hand.
And? The devs can put whatever they want on the store page, it doesn't make it so.
Compare this to a solo player who doesn't max out their armor doing the same thing. Much less grind and a lot more challenge. (That's what I do.)
The game's difficulty can change greatly simply based on how you go about playing it. This is one of the things that give it replayability. Change things up next time around. Use a different weapon. Try light armor. Go at the boss one at a time and see who can take it down the fastest.
I always figured the "brutal" part in the description refers to dropping your stuff when you die. Though that would be less of a problem if you have buddies to help you get your stuff back instead of running across the countryside by yourself in your underwear. (I could get dressed in old gear, but it's better to have a clean inventory for a snatch and grab.)
You can set it so each thing drops a stack of its items or that nothing takes any materials to build. There is no 'grind' anymore.
when the game is finished it wont be different - its about grinding for stuff to get more stuff , to wear , to fight with , to build with- the simplicity of that is popular with lots of people -
i play it as an open ended rpg not a survival game - there are no quests other than the ones you can think of or get in a mod ...i like to explore the unexplored and rp a viking explorer -if i need mushrooms i dont get them from the nearest meadow - rather the farthest - hours and hours just floating around doing nothing - forget where i am sometimes
i dont really think it fits in the survival category because those elements arent really abut surviving as much as being better or stronger ie the food etc