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If you are a sword user, you can just use a leveled iron sword and proceed to the black metal sword without much issue really. There is no _need_ to craft this special weapon. After tier ~3, item upgrades are less and less meaningful for pure power and you don't need to grab every single one, as number progression is linear. Normally swords would cost 20 [metal], but this one is special and silver tier in general is special (or is where "special" starts and linear progression dilutes) and hardly hogged by base items or tools (only butcher table).
I don't think I've ever used carts to transport silver. I get more than I can carry, then crouch down the mountain, then put that into a boat. I guess you can get unlucky and get a mountain that is far away from any coast though.
You could also take up a small amount of metal up there and build a forge on the mountains.
In general I'd say this is one way to game offers something for different playstyles. Some go lots of hunting and skill up their weapon skills a lot, some are into base building and aim to have the best ranching/farm food at all times with a long comfort buff and strong defenses, some are into grinding materials and get the strongest items each tier. Most will do a mix, but getting all of them to the max at all times is not mandatory and you can choose and deepen what is most interesting for you.
Hammer mode until you have silver upgraded:
This will let you easily(free) build a forge next to any silver veins where you can upgrade all your silver stuff on the spot. When you are done with silver turn Hammer mode off, and continue. Any changes you make to the mechanics can be changed back to "normal" at any time.
Portal everything:
Change the restriction on ore through portals at your discretion. If you want the closest thing to a normal playthrough (insane amount of grind for someone who has a job and a family), just do it for silver then change it back.......
Acceptance:
You WANT this to take a long time. It is a beautiful world to be explored. LIke a good book, there is that little depression when you kill the last boss.
So yeah, ores are grindy. They are how the devs chose to make you spend more time in these amazing worlds they have created. If it wasnt ores it would have to be something else. THe difference between an action/adventure game and a survival game is grind. The new world modifiers let you set the grind! Literally a game changer.
It's convenient to have a chest nearby so you can drop things in there; like metals near a forge, wood and stone near a workbench and so forth; but the more you progress the more you'll find out that you will always need combinations of resources to craft stuff.
So dropping items in 2-3 runs nearby or in a chest and loading everything up to do the crafting or upgrading is the "easiest" solution, imho.
But then, considering I'm used to the imping system of Wurm Online, in which you need to have water, a hammer, a pelt, a whetstone and a lump of the desired metal in your inventory to upgrade a weapon to a higher quality (or level, if you prefer that), I find the upgrading system of Valheim pretty easy. Even if it means you need to be overloaded for a few minutes.
Thorin :)
I hate how overused the phrase 'immersion breaking' is, but that's truly some mind boggling immersion breaking design decision making.
I still love the game though. It was a gem when I bought it and it's only gotten better since then.
Yeah, I get that mindset. . .but even that you still have to sail to find new resource zones. I immediately flipped my save over to non-restricted portals as well. I enjoy the sailing. . whwn I'm not grounding myself on every plains coastline I see. . . but It already takes a while sailing to find things. . . sailing back just makes it a tedious grind. Portaling the ores back cuts back on that and personally makes the game more enjoyable for me.
Kudos to those that don't.