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And this whole post is the reason why people don't understand how companies and money works.
The companies spread the money out, there are also advertisers and many other people that work for the company. The Devs are about ten strong for this particular section of the company. 10 Developers don't take the whole pot of 200m bucks. thats nuts. Advertisers and others do also, lawyers etc etc etc. lawyers get paid to write the EULA's and all that essentially, the team that WORKS on the game is small, but the 200m that gets spread around hundreds and hundreds if not thousands of people isn't as much as you think.
The people that made what money they did will need to hold onto it and thus the only way for them to make money is to sell copies of the game because they do not have micro-transactions. Developing mod support takes a huge amount of time and its not easy.
I'm not necessary defending them because they coulda used some of the time to develop some micro's and other ways to keep a steady flow of income to higher more people and yada yad but what i will say is i respect they are doing whatever the heck they wanna do because thats what life should be about. Live life how you want.
This is one of those surprise blockbuster games which ended up with a AAA revenue after a small indy dev investment. Read the article - everyone was shocked at how much cash it produced. Trust me, they can afford the investment if they want to do it. That is not the issue. And besides - small indy developers do it all the time.
And I'm not even saying it needs to be first class mod support - we can't even get some stable betas in the Steam settings, for crying out loud. You're really going to defend that?
uhhh no, what i'm stating is how the money is split up and they don't have as much as you think.
In addition to what i am stating i'm also stating that they need to have a micro shop to earn extra income to be able to afford some extra devs and then continuously fill their pockets for years to come.
I'm experienced enough to know a little about ancillary business expenses, budgeting and software development. But you're not going to convince me that a game that has about 1/3 the budget of what freakin Star Citizen allegedly got is short on cash. What I'm saying is money and resources are not the issue. I bring it up because people seem to think resources are a limiting factor, and that is being used as a reason to neglect anthing that doesn't immediately contribute to "finishing the game" (whatever that means).
Time and managing techical complexity are likely the real limiting factors. Neither of which are impacted by giving us more stable betas in Steam.
Let me mod this statement a little...
"Install mods - problem solved. Many more created".
If you can't understand that, you don't understand software development.
But, yeah, where's the Mac version? You have Linux(!), but no Mac? If you do Linux, you already have a Mac version. I hate having to play Valheim (really badly) through CrossOver or in Parallels, because it really doesn't work well. I know my Mac is capable of more when I can play Star Wars : Fallen Order on it, but I can't play Valheim.
IronGate, if you don't want to hire a Mac developer for yourself, go talk to Aspyr. They do many Mac ports, and if you can afford a team to develop for the XBox, you can afford Aspyr to develop for the Mac.
Rant over.
I had no idea they hired an external team to port to x-box. A lot of my patience regarding the slow development progress came from me thinking they did that themselves.
I'm curious why they would support linux, that has a 3% pc market and not Apple which has 17% of the pc market.
I would pay good money to be a part of a 30 minute Q and A session where I got to ask the questions.
Professional software dev here, trust me, it's WELL understood. That's why I've just been asking for long term stable releases. (In the software world often labelled "LTS" but here aka Steam "beta".)
This is not a big ask by any stretch of the imagination - stop acting like it is please.
And as far as Linux support vs Mac, I'm going to agree with Vexillarius. Mac gaming is a joke, who buys a Mac for gaming? Linux is pulling ahead on Steam thanks to Steam Deck and Proton. As Gabe Newell said "Linux is the future of gaming." right? :) Linux has already blown past Mac for developer usage according to Stack Overflow stastistics.
https://youtu.be/e5WP-upr2bU?si=CmDQ5CUnTx6SPkGD
Not bad, considering it's a mac without any external GPU. And running through extra things to be able to run things at all, which removes performance when not officially ported. And this one is old one already (M1 Chip), cause we have M3 coming which has way more power. My own Mac Mini M1 is capable of running demanding Minecraft Java with high render distance and with all extra effects on. So they're not that bad nowadays. If Steam Deck can handle Valheim, so is Mac.
https://youtu.be/BT93YkhEuOM?si=gMgCVnJPqq_t7ZTH
But it's a little out of topic (:
Seriously though, I took issue with claiming Mac has a larger market share on Steam by basing it on "regular user" market share, which are two different things. I could make a similar claim that Linux should get more support because more developers use it, but I'm not going to seriously defend that one in a Steam context either. :)