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* Replaced all texts fields to be clearer and more optimised
* Replaced all text input fields with new component to work on all platforms
Optimised? Ruined!
On all platforms? Not on a PC anymore.
Vanishing format signs? Using size formats affects the size in the editor?
Really? Please Devs remove that behavior, its completely nonsense.
same here. Before the patch, you could easily see colored signs in the dark at night, even without a lamp. they glowed by themselves. the patch completely ruined that!
<color=grey>Test
Then delete the gre and type something like blue, then erase the y. And the text suddenly becomes blue. I haven't been able to get all colors to work (like white) but play around with how you type in the color and you might get some of them to work. Someone smarter than me will probably provide a fool proof way but that's what I've found so far.
Using size formats to get nearby signs having a comparable text-height makes the text in the editor unreadable. Example: using <size=5> results in letters having less than a millimeter height in the text-entry (depends on grafic settings of course). What's the use of an editor if you cannot even read what you've written.
Hint
Once you've used a size format you cannot really edit the text for you cannot read the letters or delete the size format. It seems that you're stuck and the only solution ist to destroy and rebuild the sign. Its not: press control+a (marks the whole entry) and delete. Et voila a brand new entry is possible.
The feature that the signs had a self-glooming had been used by us for various nice effects. Most of them disappeared and although I know that building lights can help I wish to have the possibilites back that were given before. We play in a mystic/fantasy world so self-glooming letters are not really a contradiction.
Another result of text-optimisation:
While cooking some descriptions cannot be read anymore due to the small height of the text. Being experienced in the game we identify them by their symbols or the ingredients-description.
I don't have an idea about the problems on other platforms than PC or even in crossplay. But on a PC regarding texts everything was better before. Especially editing signs: all the fine things we could do before now need trial&error with an external text-editor.
Edit:
Additional hint to save letters while using color formats. You may also use HTML-codes. Example:
<color=white> is the same as <#ffffff>
And: if the HTML-code consists of three pairs (xxyyzz) only one sign of a pair is necassary. Examples:
<color=white> is the same as <#fff>
<color=red> is the same as <#f00> (long. #ff0000)
Last but not least some of the HTML-codes work while the method using the color-name do not. Example:
<color=lime> doesn't work while <#0f0> does.
Gray doesn't seem to exist anymore and white is too light during the day.
A site to find colours:
https://htmlcolorcodes.com/color-picker/
Yep, true that -- the patch ruined the signs and they lost most of their glow.
Not cool, devs. Not cool. :( It was a quite comfortable and nice-looking feature.
Oh great
EXACTLY the whole point was to get signs that were readable, and this ruined it.