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If you want to stay completely vanilla a dry moat works just as well as a wet one. With several different terrain levels in your base a Motte and Bailey design can work well and be aesthetically pleasing.
Wait... there is a mod that lets you dig deeper and add soil higher?
https://valheim.thunderstore.io/package/Crystal/DigDeeper/
as for your question... any changes made to the terrain should be visible to other players and the terrain should keep any of the changes made to it.
It's buried a bit in the chat, but...
I installed this one as a test and, while it would let me dig, it did not let me raise the ground higher than normal.
Heightmap_unlimited is working even with its august update.
So its safe only for singleplayer, in multiplayer it can, and will lead to odditties... Ahh man.. With so much deformed tereain e erywhere, they could had made the depth to be drillable down to water level, or why not make biome depth/raise limit Biome based, not geneeic ±\-, that would allow a lot better planning. Even with current limit the world shape changes when out of interaction range is still pretty,... Low.
If both have the mod it still creates issues?