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This is why it spends so long on that black "Loading..." screen the first time you start a new world; it's literally building it while you wait.
I had a moment of panic when I saw my %AppData%/LocalLow/IronGate/Valheim folder contained only 44kb of data, then remembered that cloud saves are the default.
Consequently, I have no idea how big the save files are... but it should be noted that "characters" are saved separately from "worlds"; you can freely enter any world with any character, which has caused me to scratch my head on more than one occasion when I accidentally chose a well-established character to join a well-established world that this character had never been to... spawning at the stone circle in my iron gear and expecting to be greeted with my swamp base, for example, was a particularly unnerving event until I figured out what happened.
Funny I've had a lot of friends commenting that the graphics look poor because of it, the grass looks very pixelated close up etc. but when you play it with all the environmental lighting & fog effects, day/night cycles etc. It's actually one of the most beautiful games I've ever played.
And at the price of having some pixelated textures (that you really don't notice when you're zoned into the game) I'm all for a base game binary of 1.39 GB - hopefully some other developers will cotton on to this principle.
I remember huge mega larger games with 20 MB...
Dont forget that majority AAA games are just scam. They cant do programming, thats why games are bigger and bigger.
steam downloads compressed files that need to be decompressed, and copied, after its installed the temp files are removed
In modern terms that's like building your game using only redstone block logic.
That is crazy. I had no idea some developers made games with Assembly. O_O That's pretty hardcore.