Valheim
Draugr spawners are op
I'm having an issue with enemies inside sunken crypts.

The draugr spawners are spawning bow n' arrow Dragurs 'inside' of the scrap metal piles, and they're able to shoot out of them, while you can't attack them back because it just hits the scrap metal.

Draugr spawners spawn so fast that it makes even approaching them difficult, now add in enemies that are essentially invincible and it makes sunken crypts where this happens just unplayable.

This really needs to be fixed, and Draugr spawners need to be toned done.
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Affichage des commentaires 16 à 30 sur 66
knighttemplar1960 a écrit :
Blackguard a écrit :

The point is that 'shouldn't' be happening in the first place. Spawners shouldn't be spawning enemies noclip'd into physical objects, especially not ranged enemies that can attack out but can't be attacked back.

Yeah so you mine it once, die to the 2-star ranged draugr inside and just repeat the process ad nasuem until the problem is fixed because of a glitched spawn.

Bugs and technical issues are ------->>>

The game is EA the bugs aren't yet worked out. That bugs still exist in an EA game doesn't mean that the body pile is OP and needs changed. The clipping issue in the game is what the problem is which seems to be a common problem in Proc gen games.
Yeah, I hate to say it but this is something that happens with things that are procedural generated. No Man's Sky has the same issues with items spawning inside something else.
It is pretty rare, but it still happens.

Overall, I think the procedural have done a pretty great job with this few mistakes. However it still sucks finding one.
this kind of situation is exactly why we have a debug mode...
Bored Peon a écrit :
Yeah, I hate to say it but this is something that happens with things that are procedural generated. No Man's Sky has the same issues with items spawning inside something else.
Seems careless though, it's not hard to tell whether a point is clipped inside an object, so all you need here is a sanity check on the monster spawning. Just... don't spawn that guy. Pause a second and try again with new RNG.
Dernière modification de Mharr; 25 mai 2023 à 12h39
Mharr a écrit :
Bored Peon a écrit :
Yeah, I hate to say it but this is something that happens with things that are procedural generated. No Man's Sky has the same issues with items spawning inside something else.
Seems careless though, it's not hard to tell whether a point is clipped inside an object, so all you need here is a sanity check on the monster spawning. Just... don't spawn that guy. Pause a second and try again with new RNG.
Dude, I been playing games since the 90s and there has ALWAYS been games with mobs that spawned inside things.

Who knows maybe someday your grandchildren will have games that mobs never spawn inside something.
Mharr a écrit :
Bored Peon a écrit :
Yeah, I hate to say it but this is something that happens with things that are procedural generated. No Man's Sky has the same issues with items spawning inside something else.
Seems careless though, it's not hard to tell whether a point is clipped inside an object, so all you need here is a sanity check on the monster spawning. Just... don't spawn that guy. Pause a second and try again with new RNG.
Its not even spawning. Some of it is when and how things render. Tame boars don't spawn in, when you get within 64 tiles they render in. If they were all ready clipping into the geometry they can then clip through it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2928180216
https://steamcommunity.com/sharedfiles/filedetails/?id=2928180097
It's like there's always games where you can clip through the floor and fall into the void. Same deal tho, there are known techniques for having it not happen, a lot of games just have other priorities I guess?
Dernière modification de Mharr; 25 mai 2023 à 14h01
Blackguard a écrit :
I'm having an issue with enemies inside sunken crypts.

The draugr spawners are spawning bow n' arrow Dragurs 'inside' of the scrap metal piles, and they're able to shoot out of them, while you can't attack them back because it just hits the scrap metal.

Draugr spawners spawn so fast that it makes even approaching them difficult, now add in enemies that are essentially invincible and it makes sunken crypts where this happens just unplayable.

This really needs to be fixed, and Draugr spawners need to be toned done.
Nothing needs to get fixed.
You need to adapt to different enemies. Every enemies does have strengths and weaknesses.
You need to find and use them.

Draugrs, even the elite ones from the spawners are pretty easy once you use the right gear and the right armour.
Silver weapons are your friend in the swamps, or blunt weapons at least if you haven't found silver yet.
And there's literally not a better armor available for that porpose than the one you may obtain directly from the swamps itself.
Maviba a écrit :
Nothing needs to get fixed.
That's a weird position to take on an early access project.
Jeez, people need to read, the OP is stating there is a possible bug where mobs spawn inside an object that can be destroyed. But he was unlucky in that a 2* and 1* archer spawned inside the blob making it impossible to use gear appropriate tactics.
The best suggestions were to use a hammer from around a corner OR devcommands to resolve the unintended bug.
The only person watching you is Odin.
Maviba a écrit :
Blackguard a écrit :
I'm having an issue with enemies inside sunken crypts.

The draugr spawners are spawning bow n' arrow Dragurs 'inside' of the scrap metal piles, and they're able to shoot out of them, while you can't attack them back because it just hits the scrap metal.

Draugr spawners spawn so fast that it makes even approaching them difficult, now add in enemies that are essentially invincible and it makes sunken crypts where this happens just unplayable.

This really needs to be fixed, and Draugr spawners need to be toned done.
Nothing needs to get fixed.
You need to adapt to different enemies. Every enemies does have strengths and weaknesses.
You need to find and use them.

Draugrs, even the elite ones from the spawners are pretty easy once you use the right gear and the right armour.
Silver weapons are your friend in the swamps, or blunt weapons at least if you haven't found silver yet.
And there's literally not a better armor available for that porpose than the one you may obtain directly from the swamps itself.
But to get silver you need the wishbone from Bonemass, who is easy admittedly, but is still in the swamp biome, and to even really survive in the mountain biome, you need Iron armour which is from the swamp dungeons, which are guarded 'by' draugr.

So you can't get the thing to deal with the thing guarding the thing, without dealing with the thing guarding the thing for which you needed the thing in the first place? \(゚ー゚\)
Mharr a écrit :
Maviba a écrit :
Nothing needs to get fixed.
That's a weird position to take on an early access project.
Then let me correct to: nothing needs to get fixed in terms of this because it's not a game issue but a "skill" issue.
Once you learned how to approach them, which tactics and gear to use they're rather easy to deal with.
Blackguard a écrit :
Maviba a écrit :
Nothing needs to get fixed.
You need to adapt to different enemies. Every enemies does have strengths and weaknesses.
You need to find and use them.

Draugrs, even the elite ones from the spawners are pretty easy once you use the right gear and the right armour.
Silver weapons are your friend in the swamps, or blunt weapons at least if you haven't found silver yet.
And there's literally not a better armor available for that porpose than the one you may obtain directly from the swamps itself.
But to get silver you need the wishbone from Bonemass, who is easy admittedly, but is still in the swamp biome, and to even really survive in the mountain biome, you need Iron armour which is from the swamp dungeons, which are guarded 'by' draugr.

So you can't get the thing to deal with the thing guarding the thing, without dealing with the thing guarding the thing for which you needed the thing in the first place? \(゚ー゚\)
There's a chance to find silver even without the wishbone, eg by using the huge warhammer (don't know the exact name).
You can use potions and fires to survive the mountains. Till you get your first silver for a wolves or lox cate

Silver is not necessary to beat draugrs, it just makes it easier.

A good bronze shield, a good bronze morning star or any blunt weapon are the best weapons till then, later its Iron weapons of course, once you git them.
If you beat some monstrosities, you can build yourself the root armour, which is one of the best armours you can get for both the swamps and the plains.
It also gives you a bonus for bow damage.

To deal with draugrs within the crypts, don't completely open the entrances but just enough you can shoot through it and fight them using your bow.

Also make sure you got skilled blocking and blunt weapons before going to the swamps.
Dernière modification de Maviba; 27 mai 2023 à 4h21
Blackguard a écrit :
But to get silver you need the wishbone from Bonemass, who is easy admittedly, but is still in the swamp biome, and to even really survive in the mountain biome, you need Iron armour which is from the swamp dungeons, which are guarded 'by' draugr.

So you can't get the thing to deal with the thing guarding the thing, without dealing with the thing guarding the thing for which you needed the thing in the first place? \(゚ー゚\)
That's a gated design that is present in a lot of games. Its intended that you learn how to deal with the enemies by skill rather than gear.
Maviba a écrit :
Blackguard a écrit :
But to get silver you need the wishbone from Bonemass, who is easy admittedly, but is still in the swamp biome, and to even really survive in the mountain biome, you need Iron armour which is from the swamp dungeons, which are guarded 'by' draugr.

So you can't get the thing to deal with the thing guarding the thing, without dealing with the thing guarding the thing for which you needed the thing in the first place? \(゚ー゚\)
There's a chance to find silver even without the wishbone, eg by using the huge warhammer (don't know the exact name).
You can use potions and fires to survive the mountains. Till you get your first silver for a wolves or lox cate

Silver is not necessary to beat draugrs, it just makes it easier.

A good bronze shield, a good bronze morning star or any blunt weapon are the best weapons till then, later its Iron weapons of course, once you git them.
If you beat some monstrosities, you can build yourself the root armour, which is one of the best armours you can get for both the swamps and the plains.
It also gives you a bonus for bow damage.

To deal with draugrs within the crypts, don't completely open the entrances but just enough you can shoot through it and fight them using your bow.

Also make sure you got skilled blocking and blunt weapons before going to the swamps.
I would genuinely rather watch paint dry than go around trying to rng silver in the mountain biome with lackluster armour and weapons made from doing the worst grind Valheim has, bronze.

Lets not forget, entire mountain biomes can exist without a drop of silver in them. That's just not feasible for someone who values their time.
Dernière modification de Blackguard; 27 mai 2023 à 6h56
knighttemplar1960 a écrit :
Blackguard a écrit :
But to get silver you need the wishbone from Bonemass, who is easy admittedly, but is still in the swamp biome, and to even really survive in the mountain biome, you need Iron armour which is from the swamp dungeons, which are guarded 'by' draugr.

So you can't get the thing to deal with the thing guarding the thing, without dealing with the thing guarding the thing for which you needed the thing in the first place? \(゚ー゚\)
That's a gated design that is present in a lot of games. Its intended that you learn how to deal with the enemies by skill rather than gear.

The term 'gated design' means a 'gate' might be a physical door that you have to unlock, a specific condition like a solving one task before unlocking another, or a requirement that a player has to research one technology before being allowed another.

So It has nothing to do with skill. Gated design literally means to do this, you need to do or have this. In this case that would be suggesting you need iron or silver stuff to deal with the draugr (you know, the ones guarding the iron you need to make iron stuff in the first place to allow you to get the silver stuff?)

Maybe actually do some research on what that term means before you try to use it like some sort of Dark Souls expert, plz?
Dernière modification de Blackguard; 27 mai 2023 à 7h06
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Posté le 25 mai 2023 à 5h57
Messages : 66