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Edit
I beat mistlands and it's boss with all magic.
Magic makes the biome pretty easy.
The only thing I struggle with is large groups of Drev Mages now.
Carry a strong polearm for back up. If in case you dog-piled you can swat everything off you. Or for a finishing move when magic is low and your desperate.
Anyway - it's my 2 cents about magic so far. Little experience, but seems okay, at least in coop and if you use the skeletons as distraction rather than main source of damage output.
Other than fire staff I feel like the other 3 taken alone are really lame. Protection can be the exception if you multi with a group.
Anyway, I also think magic wasn't well thought out.
EDIT: Protection staff seems to only use 60 eitr, i was thinking it took 100 but that's the skeleton staff i was confused with, so you only really need on eitr food to basically have 200+ extra health for two minutes which is pretty worth it. Pretty sure getting hit with the shield as well protects you from being staggered, so when you want to fight a tough enemy head on without spending stamina on dodging or blocking, you can just use the staff.
Prot your skellies and yourself (teammates and other pets too). Stay back a bit and the skellies will distract mobs for you. Then swap weapons, e.g., you can freeze staff, AoE fire staff, then swap to your favourite melee weapon, throw bombs, etc. Keep casting while you have eitr then swap to melee / ranged when eitr is empty. In theory this lets eitr charge as you burn stam, and lets stam recharge as you burn eitr.
Bubble will also stop dots from being applied to you through blocks like poison and burning and it will get damaged before your armor/shield reduction is calculated. So don't be afraid to get in there and parry as a mage. You can even bubble and then parry things with your bow/arbalest to get stagger damage with them.
Blood gains xp with each hit the skellies do and you get x2 that base amount when *your* bubble breaks from damage. After you level blood a bit your shield gets quite powerful and the summons do a fair amount (I think their health is linked to blood levels as well, but I don't remember atm). Summons really are more meant for a momentary distraction on stronger mobs than a pure dps source. But with elemental / melee swaps that is all you need.
In theory but not in practice. Your eitr stops regenerating when you engage in combat. Doesn't hurt to carry a back-up weapon but that's all it should really be used for if your casting skeles in the first place because your gonna be squishy and around 100 or so stamina and health, eating two eitr foods and one health food. You could eat two eitr and one stamina but that's rather insane. Not saying you can't still fight hand to hand because you can but you probably shouldn't unless you fight perfect and patiently and do less damage if you just waited for your magic.
You can do a hybrid "battle mage thing" but no skeles. Sacrafice a health food for a eitr food and keep buffing yourself with protection. That'd probably work pretty good. Maybe carry a fire staff if you need some range. Mix of heavy armor and mage equipment.
Otherwise your better off specializing in magic only or combat only. IN MY OPINION
Not sure about that. I feel pretty confident waltzing around in melee range, hiding behind my bubbled skeletons, throwing fireballs left and right.
In general, stamina is much more important than health. You don't need to chug down a ton of health food to be safe.
Plus, after the Swamp, the Mountains and the initial grind in the Mistlands, you should have developed some form of spatial awareness. Fight mobs on your own terms, let them come to you, run away, sneak around them, lure them into a Dvergr camp, kite them, make them run around obstacles, ...
Battle mage is actually super fun to play, IMO. Use light armor, never stand still, think of it as a hit and run style. The good thing is that running around (stamina) and attacking (eitr) are decoupled. Summoner is fun too. Skeletons can hold their own if you put them in a bubble.
Also really useful in group play. First outing into the Mistlands had four of us (2 Melee, one ranged & one support Mage) using Dead Raiser, summoned Skellies for Aggro and 2 tanks put the hurt on em while a ranged player shoots & mage supports us all.
So there is that.
Fight at whatever range you like.
The point was that eitr doesn't regenerate when your swinging a sword.
The term "Battlemage" is subjective apparently.
Sorry for to be broken record but...
In my opinon that means one half brawler the other half magician.
You know a spectrum Mage(Most Magic)--->BattleMage(half&half)--->Warrior(No Magic).
Thus no skeles(not enough eitr if your half&half). Mix of mage robes and heavy armor. Probably works well.
Further more, in my opinoin, it doesn't make sense to eat two eitr meals, have more eitr than either stamina or health; to then not wear full mage robes; and then to also
participate in melee. No offense, but that's kinda insane. You're just clipping your own wings. Maybe I just can't see it. Maybe we both have different definitions of "battlemage"
No offense taken :)
It might indeed come down to definitions, but what works for me is: Full Eitr Set (for the style bonus, obviously), 1 or 2 eitr food, and then mostly fire and ice magic. However, I always carry a bow (against Gjalls) and an Atgeir. I summon skellies on demand to pull some aggro. Or to have some fun. The staves and the Atgeir serve a similar playstyle, I think, one very mobile and aggressive. You're not tanking nor parrying, but dodging, sprinting, stunning.
I feel pretty safe most of the time because of (a) high mobility and/or (b) the bubble. It's not op, but very flexible and as said, quite fun.