Valheim
Comfort needs rework?
Is it just me that hates how the items that give comfort, the center of them needs to be within 10m of your area for comfort rest? It makes for a very clutter look to where you cant get high level comfort without cramming everything. I just see it as a problem considering how many items we need plus the rest to come
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Показані коментарі 1630 із 80
If you set it up right, then can run through base while upgrading your rest bonus without stopping. e.g. comfort 1-2 at start all way up to max near your portal out.
I think the game just needs some new furniture that fit into those unique categories like hot tub (like a regular indoorsy bath tub?) so we don't need to find a suitable place for that thing in each home.
I agree about the size of the 'comfort zone' items...should encompass the entire perimeter of your total base and not some localized 'diameter' of an individual item; as you then need to cram things together to get the maximum output?

...And in the same manner, I also agree with the comments about the workbenches and how you have to cram things together to get the level of workbench you need for upgrades...hiding underground and in attics to 'work around' the issue with size is just janky... IMHO, the diameter should be a fixed value to allow you to spread stations in an artful/pleasing manner, or the hitboxes tweeked as the forge upgrades can be tricky to place to allow for actual construction
to the people that are trying to help thanks
I think the comfort range is arbitrarily low - each comfort item should just have a range equivalent to a workbench. Right now players have to decide between building the home they want or the one that provides the most comfort.
Автор останньої редакції: Caelib; 5 черв. 2023 о 19:06
Цитата допису Caelib:
Right now players have to decide between building the home they want or the one that provides the most comfort.

No, they don't.

You literally can't have less than 3 comfort and be resting, and that's 10 minutes of "rested". Drop a campfire and a roof and sit down for 20 seconds, twice a day. Stay rested all the time with zero comfort items. If you refuse to sleep then you'll need to sit down 3 times a day, instead.

The only thing comfort does is increase the amount of time the rested buff lasts; that's the entirety of its function.
I always make two story houses and put comfort items both upstairs in bedroom and others downstairs in what is kitchen area. Works well, looks good and fits with game. You can even make a basement and put stuff down there. I put all the same items in my armory so I get full resting bonus when I am in there. The bed I cleverly put up above, enclosed so no one can see it & I don't have to go out of my way to grab that all important full bonus.
Along that line I put the craft accessories on a nice shelf above the work stations. The adze goes outside as it should on other side of wall. Reminds me it's an armory. Have also put them under the floor in a couple old saves.

Your campfire does not need a roof to get the bonus but you do have to sit. You can actually put it in the entry of burial chambers, sunken crypts if you need a recharge. Not setting up a home with the best resting bonus you can is an option but when out in the wild, depending on short resting bonus can be problematic. Good in a pinch but seems an odd choice to me. Lots of ways to play the game I guess.
Цитата допису Foxglovez:
Not setting up a home with the best resting bonus you can is an option but when out in the wild, depending on short resting bonus can be problematic. Good in a pinch but seems an odd choice to me. Lots of ways to play the game I guess.

When out in the wild without a pocket portal, it's not an option, it's the norm, and it works just fine. I use the rested bonus timer to tell me when I have to start looking for a place to spend the night.

It seems like an odd choice to me to be concerned about rested bonus when in the safe confines of your base, but there are lost of ways to play.
The purpose of comfort furnitures is not necessarily to add up to a maximum possible number. It is also to benefit from some comfort in various locations.
If one day devs add an outdoor spring or a clover patch that gives 1 Comfort, it would be silly to ask for it range to reach your bed in any of your bases, then complain that your bases became overcrowded.
I think comfort should be a lasting effect. Whenever you "visit" a comfort generating item you get a comfort stack, and each new unique source adds up. The whole bonus is lost if not in range of any comfort source or going through portal.

This way gameplay of needing to be in proximity to something (like actual dip into bathtub) to get the benefit would be preserved. But we won't be forced to crowd sources together, sit still in awkward corners or wait till server stops flickering campfires.
Цитата допису ling.speed:
I think comfort should be a lasting effect. Whenever you "visit" a comfort generating item you get a comfort stack, and each new unique source adds up. The whole bonus is lost if not in range of any comfort source or going through portal.

This way gameplay of needing to be in proximity to something (like actual dip into bathtub) to get the benefit would be preserved. But we won't be forced to crowd sources together, sit still in awkward corners or wait till server stops flickering campfires.
You don't "need" maximum comfort walking around your base. If you get raided the comfort from your fire is enough time to go out side and handle the raid. The comfort level doesn't increase the size of the buff, only its duration so you really only need maximum comfort in a place where you are leaving your base to go do a full day of exploring. That would be where your bed is and/or where your exit/portal hub is. You might have to stand for a few seconds to get max time before you go but that's not that big a deal.
Автор останньої редакції: knighttemplar1960; 6 черв. 2023 о 4:57
The issue people have isn't the active gameplay interaction so much as the effects on base design. The system rewards jamming a bunch of high comfort items together in a big lump somewhere over actually decorating rooms in a way that looks like anything.

Valheim already analyses which spaces are 'indoors' for beds, workbenches and sheltering fires from the elements so I'd just reuse that, give decorations a much wider area of effect, but only effective inside the house.
Автор останньої редакції: Mharr; 6 черв. 2023 о 5:21
vinyblaster (Заблокований) 6 черв. 2023 о 7:33 
The arguments in this thread against the comfort mechanic being kind of broken build down to "just put down a fire, sit down and you get comfort buff". It's essentially saying that you shouldn't even bother building anything in your base other than crafting stations.

That's fine if we want to see it that way but at this point maybe comfort bonuses shouldn't be a thing then.
It would be nice for comfort range to be 50-500% larger. It does get a little silly how tightly everything needs to jam together to get the full stat buff.
Автор останньої редакції: Bobucles; 6 черв. 2023 о 7:40
Цитата допису Mharr:
The issue people have isn't the active gameplay interaction so much as the effects on base design. The system rewards jamming a bunch of high comfort items together in a big lump somewhere over actually decorating rooms in a way that looks like anything.

Valheim already analyses which spaces are 'indoors' for beds, workbenches and sheltering fires from the elements so I'd just reuse that, give decorations a much wider area of effect, but only effective inside the house.
I'm on board with that, but are the devs listening?
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Опубліковано: 3 черв. 2023 о 9:37
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