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You've even been using magic this entire time without realizing it. Ever since you used your first minor healing or stamina mead, summoned your first boss, or used your first forsaken power.
It can all be found in some part of Norse legend or as part of some Norse paganism.
So my approach to Valheim isn't one expecting adherence to what little we know about Norse Mythology and Beliefs, but more like Marvel's approach - very, very loose for mass appeal.
Do hope that you find a game to your liking. I know there are a few RPG's that stick close to reality in medieval times. Good luck.
Actually it is. If you zoom in during the opening screen you can see its a woman wearing a raven suit or some blend of humanoid woman and giant raven.
So what's the point of you telling everyone this? It seems like 99% of everything we do in life. "We all stop playing/doing XYZ because of personal reasons." Okay, so what? You had your hundreds of hours of Valheim. You got your money's worth. Anything else? Anything new to add? No? Sooo..........?
I used to road bike 40-75km's per day 4-5 days a week. These days, I ride about 20km's a day 2-3 days a week. Does everyone need to know? Do I really need to announce this? Give me a break. The only person who cares, who really cares, is you.
But you were the glue holding this whole thing together! What are the devs supposed to do without your priceless insight? what are WE all supposed to do now? you're being very selfish.
To my learned colleagues that point out their is Magic in Nordic saga etc I agree but generally the Wizard is always a support character to the Hero as a common denominator or as the Villein to the piece (See the Ring Cycle for details! No Not the opera...)
The approach Uncle Zath woulda done was us "Forge Magic" a la Wayand smith or similar for a long while when I first saw that delightful bit of eye candy the Draugr Fang I thought that was the way they were going as that's clearly a Glowing "Magic" weapon ditto portals etc But no High Fantasy it is. :(
I expect theres Mod for this as there is for anything else they missed off. Any suggestions dm me as wouldn't want to side track an otherwise excellent thread.
The way you are framing your post is "if devs follow-up with this particular change, I will stop playing". Sure. Write a negative review on the store page about your dissatisfaction regarding the way the game is headed. No active player will care.
The developers aren't going to become conservative/have their minds changed about the development process to keep a fractional minority of their player base. Especially when they can potentially pull in new, paying, players who are interested in magic.
Additionally, you've already paid for the product. Iron Gate won't lose anything from you quitting.
I thought it might not fit into the viking theme all that much, but it's late game content and it provides a bit more flavour and fun to the game. I think it works well enough in the game and the setting. As far as mechanics go, it still feels fairly simplistic, in a good way.
OK fair enough. Its such a departure from the source material is what I was driving at. I have read a fair bit on Norse Myths though not a supra expert but no staff of fireballs is coming to mind...
As ranged combat option yeah I can see that, it certainly true that no "Spells/Chants/Rituals/casting of Runes" is going on so I withdraw the High fantasy magic comment.
But it sure aint anything I can identify with either.