Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In addition, you forgot about needing bilebags to craft the Jotun Bane 1-handed axe.
I made that axe just for completion's sake, but it's really bad and unnecessary. Hardly worth mentioning as a positive. Not to mention, you can't get through the Mistlands (ok, I'm sure someone did...but they had to try really hard) without killing at least a few of those windbags. The Black Forest and Swamp big-bads, I actually hunted on purpose. The worst is the one from the mountains though. Takes so long to kill with the weapons you have at the time and the reward is...meh. My wife and I would groan every time we saw one.
But not worth the effort is correct. golems are excellent at killing wolves and distracting drakes while you mine nearby safely out of their reach, but actually fighting them is a huge waste of time.
Gjall are not worth the time either, and their claim to fame is clearing out towers so you can take the npc item.
I would not complain if they were buffed to drop something useful, but is it 'bad' that some monsters are best to avoid rather than engage? Is that 'playing smarter' ?
Stone golems are so easy to kill once you figure out how to do it. You need no more than 3 hits if you have high clubs skill. Parry - heavy attack, parry - heavy attack, parry - heavy attack and it's done. 20 second tops.
One cool trick is to sneak up on him and open the fight with heavy attack, you can deal up to 600 dmg in one hit (depends greatly on your skill level). His total HP is 800, so it's 75% of his HP in one hit. On lower clubs skill it will probably be around 350-400 dmg.
Even with low clubs skill you can kill it with 5-6 hits with iron mace or Porcupine. Probably in less than a minute.
Oddly enough, the pickaxe makes short work of most rocks.It also hits things that you're standing on.
The real "drops" of Golem and Gjall are the things you find close to them. Silver veins, chests, mines, safe(r) shores. Etc
They dont have to drop anything of value to be important to kill.
Now ofc you cant really farm them, thats the real issue here. But Farming monsters is not encouraged byt the game itself. Its a concept brought from other games here, and its not really needed either.
I'm not trying to say that this is how all games should be, but that it is fine for a game to not conform to rigid standards. Valheims has RNG in map creation, as well as seemingly RNG in mechanics (like if a biome has a big mob or not, and what does he drop). Thats one of its charm points. If everyting was by "the book" the game would not be as memorable. Withou that it would be harder to stick above the sea of average games.
Because at the end what this lack of consistency does is help create unique experiances throughout the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2931149861
they are easy kills. golems well.... are golems.
I'm gonna stop you right there chief. I've farmed countless amounts of crystal from STONE GOLEMS for builds because I love making crystal windows.
Also, Its more efficient time wise to farm Stone Golems instead of Frost Caves when gathering crystal.