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1) So far, there is no hall of fame to write on the number of ig days it takes to kill all bosses, hence no competition about ig days.
2) If the player is willing to build shelters and bed, and to clear areas from hostiles, then skipping the night is only like 20 secondes of game time. AFAIK, all timers stop during a sleep (except taming?), so it's not an hinderance.
I don't understand the resource buff at night thing.
I can see how you can find night fun, but don't get the benefit for resource.
At night more monsters spawn and there are better chances that they are starred monsters. In some cases like the Mountains, a 2star wolf ONLY spawns at night. The starred monsters give 2x resources(or even more), hence an increase in monster drops during the night. If you need grey dwarf eyes for portals for example, head to the black forest at night and you will get enough for a couple of them.
Also the current mechanic that killing a boss initiates night spawn in other biomes. For example getting seekers spawning in the meadows at night after killing the queen, or fullings spawning in the meadows at night after killing yagluth, really helps me to get black metal in places I might be too lazy to ship it in.
Of course I would like it to be more. I feel their intent is to promote sleeping because of the night danger and I really like that concept. Dreaming giving you hints at in world locations would be nice. A dream hinting at trader location maybe? This concept I feel has room to grow and be even HARDER. Since its harder the rewards would warrant an increase also. I would like that early game (and this is true to an extent thus far) you actually better sleep at night because night could seriously mess up an early player. Only after experience, weapon/armor upgrades, and skill upgrades would it be feesable to Brave The Night for those extra resources or unobtainable resources at the current location without a boat ride.
I am pretty sure your fermenter(potions) and crops keep growing at night, so that is a big benefit of sleeping in my opinion. Also if I am processing a bunch of any kind of ore, I load up the smelter(s) and kiln(s), sleep, and in the morning everything is instantly processed.
Agree 100%, It should be a choice to sleep or not and that choice has benefits and or punishments. Up to the player to decide what risks they are willing to take to not sleep.
If currently there were not the resource increase and ability to get unique resources from hunting at night I would just skip them as suggested. I guess I would like more reasons to not skip them, and more reasons I should sleep in some circumstances.
Maybe adding an extra 2 rested buff after you sleep would be an extra reason to sleep? Lets say you have your maximum rested buff from items in your base. You could sit there for 20 seconds for it to kick in, but if wanted +2 to what you have, you need to sleep a full night.
Personally I sleep the night away very rarely unless I'm doing a building project, there's so much you can do that really irks me in daylight. Find a spot in the swamp with 2 surtling spawners very close by. Make this your cooking base. By the time you've cooked a few meals and collected the stacks of coal once daylight breaks you'll forget you ever needed sleep.
The advice earlier in the thread about practice your jumping is also excellent and I'll be adding that routine to my night times.
The night could be made more attractive with nocturnal animals or special powers (extra magic?) gained from the moon or something.
I'm hesitant to mod the game, because sooner or later the devs will make such a mod inoperative. I've modded the graphics but that was simply a matter of copying some files into the data folder and that was that.
I've taken to doing construction projects at night - chopping trees and building defensive structures. If a really big group shows up I can simply run inside and wait it out or shoot arrows into the tops of their heads. There is something magical about sleeping in this game to ward off the nasties. Very primeval.
Kingdom Come Deliverance absolutely nailed this aspect of the game. You had to sleep or you'd see your eyes start to close slowly. As with Valheim, finding a place to sleep outside in Bohemia was a real challenge, as it got incredibly dark and the nights were very very long (not 5 minutes as in Valheim). While you couldn't build anything per se, there were various shacks and similar hidey holes if you knew where to look. Both games capture the 'safe and cozy' vibe you get when you find somewhere to rest your head. Incredible.
Even in a more secure base, if the fire goes out, I get tense until I get it lit, then it feels like a cozy home.
How many games can truly give you that vibe ? Not a lot.
it is a mod from year21 February, last updated year21 November and is still working, no need for update.. It is only on nexus so if you use thunderstore you manual download the mod from nexus than go thunderstore settings "install the mod from file" find mod and install.. Default settings are 0.5 (vanilla 1.0) which is double day (night) time.. most players prefer 0.3
you can adjust that with config. manager ..thunder - r2modman has one build in vortex users need to download one.
This mod is meant for single players and works with no flaws..
Come on. Day/time frames are just fine. Go SLEEEP!!!!
Now, if by sleeping, you gained DOUBLE the time of 'rested' or DOUBLE the level value[more time], ya, I'd sleep every night like a little baby! No better buff, no point!