Valheim

Valheim

Awen Mar 23, 2023 @ 7:34am
Mob Spawning and Zones
Trying to wrap my head around how mob spawning/zones works when playing on a multiplayer server.

We have two small groups playing on the same server, at different times usually due to schedules, a "night" group and "day" group.

Since this started, when people from the "day" group login, we're finding things in our base area that indicate time is passing, e.g. torches/campfires out of fuel, damaged buildings, and in a couple of cases, a troll beating its way through the walls.

Even though the "night" group's base and players is a fair distance across the map, probably a quarter day's sprint away, would their presence cause mob activity in the "day" group's area while no one there was logged in?

Thanks!
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Showing 1-8 of 8 comments
Soma Mar 23, 2023 @ 7:48am 
Yes, If one person is logged on, the entire world is active.

The groups could build a perimeter of workbenches or buried camp fires to help with close by monster spawns, but the torches burning out/ rain damage theres nothing you can do without mods.
Last edited by Soma; Mar 23, 2023 @ 7:51am
Veseljko Mar 23, 2023 @ 8:05am 
The whole world is “active” if there is at least one player on the server. This means your torches and campfires will burn out the fuel, your veggies will grow etc. however if no one is in the area, mobs are inactive. They will not attack bases and there will be no base raids.
Pat Fenis Mar 23, 2023 @ 8:49am 
Player needs to be near for monsters to spawn and trash your base. The other group is coming near your base. Time will pass for fuel consumption if anyone is logged in, near or not.
Awen Mar 23, 2023 @ 1:00pm 
What roughly is the distance a player would need to be away for an area to be inactive from mob purposes? This wiki article describe a radius of roughly ~300 meters, with a meter being roughly a step, that seems pretty close.

https://valheim.fandom.com/wiki/Zones#Inactive_zones

Does this seem accurate?
Pat Fenis Mar 23, 2023 @ 2:04pm 
128m laterally or 181m diagonally is the extreme safety limit to keep your base zone inactive. It would be possible for a mob to spawn and be active if someone came within that.
Awen Mar 23, 2023 @ 2:07pm 
If there were hostile mobs outside while a player was making a zone active and they left or logged out, would the mob despawn or would it "freeze" until the zone became active again?
Pat Fenis Mar 23, 2023 @ 2:13pm 
Wouldn't despawn, it would lose aggro but still be there if the area activates again. If base structures or players are in it's line of sight it will start attacking them again.
Awen Mar 23, 2023 @ 2:32pm 
Originally posted by Pat Fenis:
Wouldn't despawn, it would lose aggro but still be there if the area activates again. If base structures or players are in it's line of sight it will start attacking them again.

So I wonder if that's what's going on. I myself have logged in twice now to our meadow base (on the edge of some black forest) to see a troll right outside the wall, hitting structures. I was the only one in the server when I logged in.

If someone logged out while the troll was around, he'd be right there when someone new logged in? We've excavated some anti-troll trenches around the perimeter, but there is some "day team" vs "night team" friction due to finger pointing around who is responsible for the great boar pen slaughter of March 22.
Last edited by Awen; Mar 23, 2023 @ 2:35pm
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Date Posted: Mar 23, 2023 @ 7:34am
Posts: 8