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The resources needed to make and upgrade replacements basically come to you so that is a big plus if you do end up losing your gear.
You also get to retain a faster movement speed. On top of moving around the world faster it should make evading hits easier too, though it may be worth mentioning that this only applies to the torso and leg slots as none of the helmets give a movement speed penalty. The sneak bonus from having the full set is also a thing but I don't find that to be a big deal.
Never forget one on one that shield can block and stun giving easy hits. I do fine the sword a better choice attacks are faster.
Also some of those fallen trees are also plenty high.
That part in the cent that hangs low is your target though. If you can not go high then find trees of 5 or more grouped together and use them. When it turns it's back to go around jump out get some wacks and retreat. That hit and run with a sword and bow will get you your trophy.
Whatever option you choose, I agree with what @Forcedge said about the buckler, because you're going to need something to protect from arrows and melee strikes. A new swamp spawns a lot of mobs, because of the large number of spawners active when you first get there. Drägurs hit hard, their arrows hit hard, and if you run into a 1 or 2 star, those things will stagger you easily unless you have something to block or parry with.
less stamina usage is better, and troll armor also protects very well for light armor.
the only real metal weapons you need are the atgeir and the mace.
I will point out that it does not block poison as well as heavier armor, same as it does not block being hit as well as heavier armor. I think its a good way to die repeatedly unless you are a pro at the game. I expect a pro would not be asking this question, so I have to say that troll armor is high risk for you. I could be wrong, of course! Personally I think troll armor is bad news unless you are playing as part of a group where you can get more backstab hits via teamwork. Compared to bronze, its iffy enough that I won't argue, but keeping it on in the iron age as a serious option ... is, at the very least, both brave and a statement about your combat skill.
In the beginning of your first visits in swamp biome, make use the troll armor's sneak buff to get some first-strikes now and then to thin out groups of monsters.
Make sure to have good Run and Jump skills: sometimes retreat is the best defence! Mark Sunken crypts on your map and escape to these safe points if neccessary.
Ever wondered what the jumping skill is for? Jump on a crypt and you are safe, even from the abominations. Draw your axe and fight them from safety -- when their legs clip through the building. When you are thrown off >> Jump skill...
Inside of the Sunken crypt, use Iron hammer to... hammer through the blocked passages. Attack the monsters without being attacked.
Collect your first iron ore, craft the Iron shield (the thingy you can parry well with).
Level your Parry skill and train yourself to parry.
Now things are getting more relaxed, as large groups of monsters are rarely encountered in the swamp.
Jump on trees or crypts to damage/take out monsters with your bow. Shield/1h weapon for single monsters, small groups. Two-star elite draugs, retreat is best...
Rinse and repeat until your storage box is filled with iron. Try to stay awake while mining the mud in the Sunken crypts. :)
** Ok, I forgot the cape.
Not only that, but once you have the iron sledge, none of the rest really matters, since you can pretty much own the swamp with it, other than abominations (although I haven't actually tried it against an abomination).
That said, Stagbreaker is more attainable before entering the swamp / early swamp, and works similarly, it's just not as effective.
Also, if you're in trouble, you don't have to necessarily jump on a crypt, you can just go inside if you have the key or it's unlocked. If you've cleared it, it's perfectly safe. If you haven't, you might have to face some mobs, which might or might not be worse than what you're running from.
I like to make sure I have the key when I'm first going though a swamp to open the doors that I pass so that I know I can hop in one later if necessary even if I don't have the key on me.
If there is even a CHANCE that it will turn to night, don't go! Wraiths are seriously nothing to mess with early on in the swamp. This is why I don't recommend finding a crypt to stand on. Wraiths and archers can force you to have to move and then the abomination will be close to on top of you.
You will quickly find that flint and bronze arrows do next to nothing against Abominations unlike how effective they are against trolls. The only good arrow in the swamp imo is the fire arrow. The arrow itself won't do much to Abominations, but they are weak to fire and you can take advantage of that. That's really the only effective way to take them down at range if you don't know their moveset yet. My first kill was using flint arrows and I swear it took like 20 minutes to take it down lol.
The best way, imo, to defeat Abominations is to learn their moveset and get good at dodging it. Using a sword for the slashing damage will damage them much faster even that fire arrows as long as you can dodge getting hit. When doing this strategy it is ideal to be fighting the Abomination alone. Also, if your stamina gets low or you need a breather, run between ancient trees and force the Abomination to have to go around them. It can buy you a lot of time.
And, yes, Iron sledge was a bit too specific, as the Stagbreaker (Hirschbrecher) will also do the necessary job: The key point is the splash damage/effect range of the two weapons.
** Does anyone remember the 80s series Sledge Hammer with David Rasche? ;-)