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because it is so awful
If you eat Fish n Bread, Mushroom Omelette, and Salad, you can have 305 stamina.
If one is "rested", then stamina regen is doubled. With a roof and a fire, one acquires "resting", which quadruples stamina regen. These effects stack, bringing stamina regen to 5x with nothing more than a campfire and a roof.
Add in the "Tasty" mead for another 100% regen rate (at the cost of half your health regen), bringing you to a total of 6x stamina regen for 10 seconds at a time... with no cooldown.
Stop swinging the axe for just a moment, and your stamina will almost instantly fill.
Admittedly, a lot of this information is usually more relevant to mining than tree-chopping... but adding in the Elder power for a 60% damage buff vs trees, and you can do some serious forest-mowing in a really short period of time.
Infodump complete, please carry on.
How did Skyrim do it?, base % of your max stamina, then extra stamina regen improves the base percentage. So 5% per second + 100% extra regen = 10% per second. The higher the max stamina, the higher the number per second. Best of both, it feels balanced early on and you don't feel like an old man trying out cardio later in the game.
Just imagine, 2 biomes from now, 1h weapons will cost 20, stamina food is higher but the regen is still the same, that means what, we can block a few times and 1 combo of attacks and then have to wait 15 seconds for it to regen back? Either do it like i suggested or remove the increase in stamina usage for weapons. Better stamina food should mean more attacks, not less or the same with more intervals in between combo's.
I'm very leery about changing how stamina works because the point of the game is to NOT encourage spamming. You *have* to manage your stamina.
That said, I can't argue that some balance work with how stamina drain on the various weapons work, but the overall regen from food / utilities / potions should be left as it is IMO.
Please don't turn this into a spam / mindless hack and slash adventure game which is what will happen if stamina management becomes obsolete.
Conan Exiles is a good example of such a game. The idea of defining your experience has become a strong trend in gaming. Even a game as flexible as Conan Exiles still has mods.
My suggestion is add a toggle so players can change how the game plays. They'll try the "casual mode" first, assuming players just want another set easier way of playing. It may work for some, but the wisdom in simply making all the major features in the game a server toggle still stands, IMO.
I think these developers have a good head on their shoulders, and will eventually come to the same conclusion.
Higher-tier health foods have increased health regeneration, but higher-tier stamina foods don't have significantly increased stamina regeneration. I don't see anyone saying that the increased health regeneration of higher-tier foods makes the game too easy.
They could raise stamina costs overall to compensate for increase regeneration if it makes the game too easy. You would still have to manage stamina the same, but it would eliminate the ever increasing wait time to fully regenerate and utilize the increased stamina that you need in the higher-tier biomes.
But they mitigate this with stamina potions, which is part of what I commented on earlier. Why is this insufficient? Is the cool down timer on the stam pots too long? Would that fix it? I'm focused on looking for was small adjustments can achieve a similar goal.
You don't get the lingering stamina mead until (current) endgame, but the problem starts much earlier, at least in mountains. There's also the downside of inventory space and the crafting time, etc.
The game is still early access. I prefer fixing the underlying problems rather than implementing workarounds that wouldn't be required if the underlying problems were fixed.
The disparity between stamina regen and health regen seem like an obvious issue that should be fixed, and I think it causes most of the complains about stamina because people don't fully understand the issue and wonder why, when they have 300 stamina, they have to wait for half an hour to get their stamina back. They eat the best food in the game, and they're stuck at 0 stamina and it feels like they just ate cooked deer.
You get two different types of stamina pots before Lingering. Why is the crafting time a factor? Build 4 fermenters and fill a chest with stam pots.
The way stamina regen works may not be appealing but that doesn't make it something that's broken which requires fixing. With that said, the devs addressed the stamina regen issue by giving you 4 mechanisms to address this:
- Tasty mead (available early)
- Minor stam (also available early)
- Major Stam
- Lingering Stam pot
They literally provide you a mechanism to fill your stamina pool almost instantly. Since we're arguing that Lingering stam isn't available until late, that also means you won't have a 300 point stam pool as that's only available in late game.
I keep hearing that there's a disparity between HP and stam regen. What I'm not hearing is why the current systems in place are insufficient to address your concern.
TL;DR
Drink a minor / major / tasty mead to fill it almost instantly. Why is this insufficient?
There are equivalents to all of those meads (with the exception of lingering) for health regeneration as well, so saying that they've provided some special mechanism to makeup for the disparity between health regen and stamina regen is not valid IMO.
Also, due to cooldown and inventory restriction, you know as well as I do that they're not anywhere near equivalent.