Valheim

Valheim

yai200439 Mar 14, 2023 @ 11:39pm
Is there other merchant apart from Haldor?
Because I basically bought everything from him.

Now. the Jewelaries and coins are worthless.
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Showing 1-8 of 8 comments
Draconifors Mar 14, 2023 @ 11:42pm 
Nope.

You can build coin piles and/or stacks, to use excess gold. Also, treasure chests can be built if you find all the materials. You can also keep buying bait for fishing, if you fish.
buttawise Mar 14, 2023 @ 11:50pm 
It'd be cool if we could start smelting gold into bars to inlay our armor(s) with or make it into other decorative materials. Or even use the gems for stuff. Or yeah more merchants/NPCs I guess; the developers seem pretty content with the big-empty that is this viking skinned survival crafting game.
umop-apisdn Mar 14, 2023 @ 11:56pm 
In my opinion, fishing is broken.

You can only acquire the bait (and fishing rod) from the trader, and then it requires skilling up to be able to catch fish... so you're effectively grinding so you can pay for the privilege of grinding some more.

To add insult to injury, the reward for maxing out fishing (while catching one of each type of fish) is a hat that adds +20... to your already maxed-out fishing skill.
deadshooter Mar 15, 2023 @ 12:43am 
Remember - you can put dvergr ciclets on a stands, so this will work as a light source. So you might spend a lot for your base lighting.
pipo.p Mar 15, 2023 @ 1:05am 
A merchant will always be a sink to dump in the valuables you find while exploring or digging. He is a good place to introduce items that improve QoL, and are not game changers in any biome. Some such items can be locked behind bosses' progression but shouldn't be required to play the game, even in a competitive/coop way. Now what when there are no consumable items and no items that can be needed in several places?

In Valheim, Haldor could sell some consumables that are normally craftable by the player but are locked behind a boss/a biome. These items wouldn't unlock their recipe upon buying them, and they could be used as if the player had crafted them.
In short, a (very) rich player could bypass some game's linear progress, but not on a definitive basis, only on a item by item basis, if there is enough money, that is if player's main activity is exploration or to a lesser extend mobs' farming. Let's recall that maxing out exploration is not required to "win" the game nor to renew the daily consumable, thanks to breeding; growing and mobs respawning.
knighttemplar1960 Mar 15, 2023 @ 1:21am 
Originally posted by umop-apisdn:
In my opinion, fishing is broken.

You can only acquire the bait (and fishing rod) from the trader, and then it requires skilling up to be able to catch fish... so you're effectively grinding so you can pay for the privilege of grinding some more.

To add insult to injury, the reward for maxing out fishing (while catching one of each type of fish) is a hat that adds +20... to your already maxed-out fishing skill.
Fishing poles can occasionally be found in frost caves.


Originally posted by deadshooter:
Remember - you can put dvergr ciclets on a stands, so this will work as a light source. So you might spend a lot for your base lighting.
The dverger circlet on an armor stand provides a nice bright, semi-directable, light source that requires no fuel to produce light.
https://steamcommunity.com/sharedfiles/filedetails/?id=2931047846
Daynen Drakeson Mar 15, 2023 @ 9:14am 
Originally posted by deadshooter:
Remember - you can put dvergr ciclets on a stands, so this will work as a light source. So you might spend a lot for your base lighting.

OH MY GOD WHY HAVE I NOT THOUGHT OF THIS
Zep Tepi Mar 15, 2023 @ 12:27pm 
If you haven't killed all bosses up to Yagluth, save your gold. Some items aren't sold until you defeat certain bosses.

Otherwise, have fun making your dragon's hoard room.
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Date Posted: Mar 14, 2023 @ 11:39pm
Posts: 8