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This game is in Early Access; that means it's not finished yet. If that's not acceptable to you, then uninstall it and wait until it's completed to start playing. Whine about mechanics and UI then, or learn to give more constructive criticism than "I imagined this game as being more finished than it is."
Alternatively, create your own "Viking-themed survival builder" and show us the game we're missing. Oh, that takes time, skills, and money that you don't have?
Then be patient and wait for the finished product, like the rest of us.
Play what there is of it in the meantime... or don't.
Check back after full release.
Its very much as designed. There is hardly anything to add before launch. Ease of use is usually a double edged sword. Thats game desing 101.
Say lets give players "gear slots". So they can put armor in special places just for it. Then ofc since game is designed for given inventory slot number lets remove a column from the inventory to balance things out*. There, all nice and modern. Except now people that wanted to carry more by not equipping some of the armor lost that option. Everything is a tradeoff.
There are exceptions like the "stack all" button thats supposedly coming, but i bet we won't get much more. Not because its EA but because thats how the devs imagine the game.
*- and no, we cant "just give players more inventory slots". They are limited for many reasons, from co-op interactions, incentiving usage other mechanics, putting emphasis on preparation, controlling the excursion/mission time, creating efficiency dillemas that divide playstyles and more.
Most games can be simplified to a big sandbox with bunch of extra rules on top. Its those limitations that make the game what it is. If not everyone would be playing survival games in creative mode. The only question here is how much limitations is too much, and thats very subjective.
This game is not about holding your hand or giving you Hints**, except for the ambiguous rune stones.
I would say the workshop is MASSIVE, can we size it down a bit lol?! Looks like it was made for Trolls.
diablo 97 was a loot game, so every 3 second you put something into your bag. These somethings had like 10 different sizes, so making it fit was a large aggravation and you had to frequently run back to sell the junk which cost a portal scroll fee. So yes, it had an armor dummy that held your active gear, and in fact, 2 sets of weapons IIRC. But you had less bag space in practice (actual # of items held in it on the average) -- a LOT less. That is not to mention the very large 'rune' things you stow in your bag for a buff, at the cost of slots...
which I only mention because I don't think that it was better in spite of the armor dummy. Its the total capacity, not the dummy/no dummy, that is at issue here.
Diablo2 was fixed with mods (PlugY for example). Valheim is being fixed with mods too. The difference is that majority of players these days want to play D2 modded (or ressurected), while idk about numbers for Val, most likely majority still plays/prefers vanilla.
Speaking of Blizzard, we could get Starcraft into mix, as an example of the opposite, where the QoL that people so wanted kind of destroyed what made the first one good in the first place. And in places where fast paced RTSes are still popular like Asia (Korea) its the 25yo original thats more popular than its "much better" and still updated sequel.
Not saying QoL = bad, but its all not that easy. There is place for Minecraft with Vikings, there is also place for hardcore survival with Vikings. And thank gods *cough* mods we can have both.
I agree that in most hack'n slash games (or kill+loot games), inventory is an issue to manage for item collectors like me, but is mostly the fault of game content and economy designers. When loot is scarce, you have much less issues with the inventory.
Inventory management (and muling) is precisely why I stopped playing at Titan Quest, Sacred, Guild Wars 2...