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It probably wasn't the best choice, but I used it in a run through Mistlands without even using magic, just Skoll and Hati. I probably would have benefited more with the mobility of the Fenris set, but got me by.
Of course, it's intended to be used with magic, so looking at it's stats out of the context of magic is not really a valid comparison, and it's pretty tough to make apples to apples comparison between using magic and using melee, where armor makes the most difference.
Root gives protection against piercing, which is very helpful in surviving in the Plains and Mistlands. Fenris gives fire resistance, which is helpful for fighting the giant sky scrotum. Eitr Weave is 3 pieces of armor that combined slow you down and give you the same benefits as being Rested. It's easier to just be Rested. It's easier and more beneficial to craft only a piece or 2 of Eitr armor and mix it with Fenris and/or Root armor
As it is currently, without a set bonus, there's honestly no reason to make the full set. There should be a good reason to consider making the full set, though. Otherwise, you're better off with something else
Eitr-weave: 49/70 total armor in mistlands
It's consistent.
The 100% eitr regen is absolutely necessary for a magic build. You could take 80% extra regen and equip a carapace helmet for extra protection. But really, the bubble created by the staff of protection should be around you at all times in the ML as a mage.
It's perfectly balanced. If you go melee don't use the mage gear. I personally like the mage build most in a multiplayer context, it really makes the team stronger than the sum of the parts. But solo I prefer carapace.
I want to test it myself with a bigger eitr pool to see if the difference makes it really worth it. I always trusted the buff without really questioning it. OTOH I dont use magic a lot, I just like slicing things with my sword.
[EDIT] In other words, just like OP said.
That also means regen when you are at 0 eitr is twice the regen at maximum eitr (as is the case with stamina). So best way to increase overal regen is to eat as much eitr food as possible (and spend it).
As for those foods, sure, if you've got the stock pile to where you can constantly make the best foods to outpace your use of it or just cheat a bunch in like the average youtuber talking about the subject seems to do.
As for the "try magic without the armor" bit, I did. Since the rested bonus does the same thing, it's not that big of a deal. Sure, they stack, but I can get the rested bonus with little effort without being bound to that armor set or pieces of it.
So, objectively, what's wrong with adding a set bonus for a set that lacks one and arguably needs it?
Moreover, why not make it a bonus that allows one to use at least some magic without having to make greater tier eitr foods?
Edit: Mistake corrected.