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回報翻譯問題
Nearly every mod dev has a discord and/or a github link on their mod pages. Its not hard to contact active mod devs, it is not down to IG to have a forum for unoffical and unsupported content.
Found an updated version of Farm Grid. Still didn't work. . .removed it entirely. Still can't use cultivator and I have no other mods that should be interfering with planting.
Better Archery, Clutter, More Gates, Odin Architect - fast spinning camera and all UI icons active (like signs "disconnected, saving, ship HUD, horse HUD" and others)
Odin Campsite - endless loading to world
Valheim.DisplayBepInExInfo - in game in console permanent repeating error (seems like able to play, but annoying)
Camera Mod
Diving Mod
ALL OF THESE MAKE TROUBLES THAT YOU CAN'T PLAY IN ONE OR ANOTHER WAY
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Epic Loot, Jotuhn - game is not crashing, but I think they may caused some problems
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Rest of mods (approx 50 of them) seems to work fine, but I didn't check all of the stuffs
UPD. Jotunn was updated just now, maybe it'll fix some problems
Sounds like IG put out their statement on mods at that point because they figured this update was going to do a number on them.
I believe those two were already incompatible with each other before the patch. I believe that Plant Everything has a setting that will not allow you to plant things too close together. It won't be a neat tidy grid, unless you're good at that, but no dead crowded plants either. (Unless it was V+ that had that setting. Even so, I think Plant Everything also has plant distance settings, so again, you won't have dead crowded plants.) I used to use Farm Grid, but I disabled it for PE awhile back.
Advize (the mod author of Plant Everything) also has a mod called Plant Easily. it functions like farm grid.
https://valheim.thunderstore.io/package/Advize/PlantEasily/
use that.
Now, we know the cause, we can fix the problem.
Easy.
Why do anti-modders always rely on exaggeration to try to prove their point? Game destroyed? Hardly.
BepInEx and BepInExPack for Valheim by Denikson have never been an issue all those years. They are updated in the _hours_ following any change in the way Valheim uses the Unity engine (be it on the engine side or on Valheim side). I can tell because I only use very lightweight mods (that are unlikely to require updates), and the only times when I couldn't play Valheim on the very evening following an update, is when I forgot to check for an update of the BepInExPack.
Real modders know this.
You shouldn't be using mods on the test branch anyway, unless maybe you're a mod creator looking for a sneak peak on how to update before it goes live. Your mods will not be up to date, and your feedback for the devs will not be about the vanilla version that they just put out.