Valheim

Valheim

Tman Jun 8, 2023 @ 10:54am
2
For a game that prides itself on structural integrity, this is a joke
https://steamcommunity.com/sharedfiles/filedetails/?id=2986582051

Mining copper and it's all floating. Yeah, that's some system you got right there.
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Showing 1-15 of 28 comments
Not Known Jun 8, 2023 @ 12:13pm 
Agreed. Funny to me that you can't "tunnel" when digging, something about a vertical layering system. But, there it is, stuff floating above layers that have been removed below it.
umop-apisdn Jun 8, 2023 @ 12:26pm 
Originally posted by kristynagel:
Agreed. Funny to me that you can't "tunnel" when digging, something about a vertical layering system. But, there it is, stuff floating above layers that have been removed below it.
You can't tunnel below "ground" because the terrain is based on a heightmap. Copper nodes are game objects, with their own positioning system. The structural code evidently considers the copper nodes to be larger than their visual or "physical" presences, thus allowing them to be considered "grounded" even when there's a large enough "air gap" for the player to walk between their edges and the surrounding terrain.

It could be that there is "ground" inside the copper node cluster, but that would suggest that the heightmap is not entirely uniform (thus allowing "terrain" to somehow exist above the heightmap), which would be an even worse spaghetti nightmare to unravel.
Rhapsody Jun 8, 2023 @ 2:03pm 
If it helps at all, the issue isn't repeated with some of the ore veins found later in the game.
GinsengSamurai Jun 8, 2023 @ 2:42pm 
The game doesn't pride itself on structural integrity. Where did you read that? It might try to create a sense of structural integrity when building structures, but that's as far as it will go.

As for your 'complaint', let's see how the game fare AFTER it comes out of Early Access.
Zep Tepi Jun 8, 2023 @ 3:03pm 
Yeah, as umop said, the copper node is bigger than it looks. If you can dig far enough to expose the invisible blocks, or mine away enough of the bottom to remove those blocks, it will come crashing down. Some people do this on purpose to watch the show when it does explode all at once, but I think it takes longer than just knocking off the top layer and moving on to another node.

The systems that govern game objects, like the rocks, terrain height, and player built structures are completely different systems as far as the game engine is concerned.
Kalysm Jun 8, 2023 @ 3:08pm 
By reading the comments it's clear to see that Tman got LAWYERED!
Tman Jun 8, 2023 @ 6:20pm 
Nah, It's a joke. Man I pulled over 60 copper from that and after dying once trying to get that top layer, I took the pic and left. Don't want to risk another death.

If I were a developer on this game, I'd be embarrassed about this. Is it top priority? No, but hopefully it gets addressed at some point.

Until then, I think I'll mine the top layer and then start digging around it.
Scoob454 Jun 8, 2023 @ 7:01pm 
I can't really tell from your screenshot, but it looks like there's a stone node under where you're standing. If you want to mine under the copper nodes, you have to clear out the sides, mine down to "bedrock" and then break one of the floating pieces of the node. That should cause any remainder to collapse. If not, then there's something holding it up still.

Also, if you've given up on trying to make the entire node pop. Then, your best bet is to build a ladder and mine from underneath instead of standing on top and falling to your death after breaking what your standing on.

I don't think there's anything to be embarrassed about here. You're just not doing it right.

I'm pretty sure "structural integrity" was a game mechanic only ever meant for player built structures.
Last edited by Scoob454; Jun 8, 2023 @ 7:02pm
Originally posted by Tman:
Nah, It's a joke. Man I pulled over 60 copper from that and after dying once trying to get that top layer, I took the pic and left. Don't want to risk another death.

If I were a developer on this game, I'd be embarrassed about this. Is it top priority? No, but hopefully it gets addressed at some point.

Until then, I think I'll mine the top layer and then start digging around it.
A workbench and a couple wooden floors would have solved your potential death issue.....
umop-apisdn Jun 8, 2023 @ 8:23pm 
Originally posted by knighttemplar1960:
A workbench and a couple wooden floors would have solved your potential death issue.....
As would mining with a separate character. Make a portal from spawn to the forward operating base, leave the tools in a chest, log out, make a new toon, log in and autopilot some mining while listening to an audiobook or podcast or something.
No skills means no skill loss.

It's kinda the inverse of making a "home" world that never gets any bosses killed so you never have to deal with "actual" raids, and killing bosses in other world(s).

Make creative use of the available mechanics, my friends.
Last edited by umop-apisdn; Jun 8, 2023 @ 8:24pm
Zep Tepi Jun 8, 2023 @ 8:36pm 
Originally posted by umop-apisdn:
Originally posted by knighttemplar1960:
A workbench and a couple wooden floors would have solved your potential death issue.....
As would mining with a separate character. Make a portal from spawn to the forward operating base, leave the tools in a chest, log out, make a new toon, log in and autopilot some mining while listening to an audiobook or podcast or something.
No skills means no skill loss.

It's kinda the inverse of making a "home" world that never gets any bosses killed so you never have to deal with "actual" raids, and killing bosses in other world(s).

Make creative use of the available mechanics, my friends.

I am now tempted to make a new character and name him Florida Man. (Not that I need to because I already turned off skill loss, but now I'm thinking of the things I'd never do with my main.)
Bobucles Jun 8, 2023 @ 8:50pm 
Yeah, copper mining isn't one of the high points of valheim. Silver mining is much more satisfying, especially when it all goes crashing down.
Zep Tepi Jun 8, 2023 @ 8:59pm 
Originally posted by Bobucles:
Yeah, copper mining isn't one of the high points of valheim. Silver mining is much more satisfying, especially when it all goes crashing down.

It's also satisfying to pop the ends off by just breaking one piece. If you dig down and find the very edge of it with the rest buried, then break a piece off, you'll see a bunch of numbers pop up and then go up to see two piles of silver and rock on the surface.

https://steamcommunity.com/sharedfiles/filedetails/?id=2979812220
knighttemplar1960 Jun 8, 2023 @ 11:18pm 
Originally posted by umop-apisdn:
Originally posted by knighttemplar1960:
A workbench and a couple wooden floors would have solved your potential death issue.....
As would mining with a separate character. Make a portal from spawn to the forward operating base, leave the tools in a chest, log out, make a new toon, log in and autopilot some mining while listening to an audiobook or podcast or something.
No skills means no skill loss.

It's kinda the inverse of making a "home" world that never gets any bosses killed so you never have to deal with "actual" raids, and killing bosses in other world(s).

Make creative use of the available mechanics, my friends.
Or just create characters that are designed for specific uses and leave the tools on them. Wood cutter, miner, explorer, etc.

With multiplayer I just use item stands for some tools. The tin knife is on an item stand at the door to the barn. The cultivator hangs on an item stand attached to the seed shed. Wood gets piled in stacks near the kiln and hearths. Ore gets chests or a cart by the smelter.
Faceplant Jun 8, 2023 @ 11:21pm 
If you just mine the top of the rock, you won't die, you won't need to make a special "mining" character for some reason that I don't understand, you won't need to build scaffolding, and you can mine all the copper you need in a couple of hours.
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Date Posted: Jun 8, 2023 @ 10:54am
Posts: 28