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It could be that there is "ground" inside the copper node cluster, but that would suggest that the heightmap is not entirely uniform (thus allowing "terrain" to somehow exist above the heightmap), which would be an even worse spaghetti nightmare to unravel.
As for your 'complaint', let's see how the game fare AFTER it comes out of Early Access.
The systems that govern game objects, like the rocks, terrain height, and player built structures are completely different systems as far as the game engine is concerned.
If I were a developer on this game, I'd be embarrassed about this. Is it top priority? No, but hopefully it gets addressed at some point.
Until then, I think I'll mine the top layer and then start digging around it.
Also, if you've given up on trying to make the entire node pop. Then, your best bet is to build a ladder and mine from underneath instead of standing on top and falling to your death after breaking what your standing on.
I don't think there's anything to be embarrassed about here. You're just not doing it right.
I'm pretty sure "structural integrity" was a game mechanic only ever meant for player built structures.
No skills means no skill loss.
It's kinda the inverse of making a "home" world that never gets any bosses killed so you never have to deal with "actual" raids, and killing bosses in other world(s).
Make creative use of the available mechanics, my friends.
I am now tempted to make a new character and name him Florida Man. (Not that I need to because I already turned off skill loss, but now I'm thinking of the things I'd never do with my main.)
It's also satisfying to pop the ends off by just breaking one piece. If you dig down and find the very edge of it with the rest buried, then break a piece off, you'll see a bunch of numbers pop up and then go up to see two piles of silver and rock on the surface.
https://steamcommunity.com/sharedfiles/filedetails/?id=2979812220
With multiplayer I just use item stands for some tools. The tin knife is on an item stand at the door to the barn. The cultivator hangs on an item stand attached to the seed shed. Wood gets piled in stacks near the kiln and hearths. Ore gets chests or a cart by the smelter.