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-> Starred mob increase may require a mod still. but the other stuff is in there.
100% agree with you well said.
Smoothbrain's CreatureLevelAndLootControl is the usual go-to for amping up creatures to counter modded gear. There's also Therzie's Monstrum or MonsterLabZ for a wider range of beasties.
What difference does it make if modded enemies hit harder, as long as the movement buffs allow you to disengage on your own terms and hail down triple shot arrows or throw+recall weapons on your targets?
The epic loot playstyle is fun in its own right, but I've got the impression it tends to make the game a lot easier as well - unless you make the enemies one-shot you and extremely hard to kill, which leads to an unappealing gameplay.
It's irrelevant what you think. OP said what he wants to play and he's adding suggestions. People like who you for some weird reason try to gatekeep and say ''base game has all that!! best game'' and gives off those type of vibes.
Instead of telling OP what's difficult or what he should or shouldn't do.. either just give an answer to his actual question or don't.
Hmm. Easy mode sliders plus wildly overpowered monster mods could be fun times.
I did an EpicLoot playthrough once with a friend and tbh, you can't make it difficult enough. I set the enemies to 12x health and 8x damage and it was still a piece of cake with epic/legendary equip.
Epic Loot is a amazing mod. Can't play Valheim without anymore. The vanilla game is too... bland. This mod should be official part of the game.
But, to your question: use RRRCore with RRRBetterRaids and RRRMonsters. You can set up to 10 stars for monsters, make them grow big as many as stars they have... oh, and add elemental properties to them too. Imagine, a 10 star Deathmoskito with poison, twice the size of a Troll?
Have fun!
they give a base 50%resistance before armor which can bring it to 75% (ever used bonemass' power?)