Valheim

Valheim

RuffledQuill Jun 25, 2023 @ 6:59pm
Player base question
I have a question about items that prevent creature spawns.
I know that standing torches and sconces prevent spawns. But what about the dverger wall and hanging lantetns and wisp lights? Do those prevent creatures from spawning?

Asking because it'd be very convenient to have non-ending light sources that also stop creature spawns.
< >
Showing 1-11 of 11 comments
Zep Tepi Jun 25, 2023 @ 7:06pm 
Nope dvergr lanterns and wisp lights are not anti-spawn. Neither is jack o turnip if you happen to still have one of those. You might get a little bit of light from a ward. It does glow at least.
knighttemplar1960 Jun 26, 2023 @ 12:11am 
This is a list of items that currently prevent spawns.
https://valheim.fandom.com/wiki/Player_base
The workbench is the only one that shows the coverage radius. The items that produce light don't have to be lit to prevent spawns. This allows you to get creative with your base building. You can place a torch then hold shift to disable snap points and put a core wood or darkwood pole on the torch so that it is completely hidden inside the pole. You can then put a Dverger lantern or wisp light on the wooden pole or any other permanent light source (like an armor stand with a dverger circlet, a Drake's egg, or an item stand to hold a swamp key.)
Last edited by knighttemplar1960; Jun 26, 2023 @ 12:11am
vinyblaster (Banned) Jun 26, 2023 @ 4:02am 
Originally posted by RuffledQuill:
I have a question about items that prevent creature spawns.
I know that standing torches and sconces prevent spawns. But what about the dverger wall and hanging lantetns and wisp lights? Do those prevent creatures from spawning?

Asking because it'd be very convenient to have non-ending light sources that also stop creature spawns.

Your torches don't need to be lit to prevent spawn. Same for campfires. You can put them down and let them die, they'll still block spawns.
chewer Jun 26, 2023 @ 4:05am 
An advantage of campfires is that they don't cause aggro. Meaning mobs will not attack them. This is in contrast to workbenches, for example, which WILL get attacked by mobs.
pumas Jun 26, 2023 @ 9:47am 
Originally posted by vinyblaster:
Originally posted by RuffledQuill:
I have a question about items that prevent creature spawns.
I know that standing torches and sconces prevent spawns. But what about the dverger wall and hanging lantetns and wisp lights? Do those prevent creatures from spawning?

Asking because it'd be very convenient to have non-ending light sources that also stop creature spawns.

Your torches don't need to be lit to prevent spawn. Same for campfires. You can put them down and let them die, they'll still block spawns.

do you know about the ~ range a simple wooden torch blocks spawn? is there a range-difference between "torch burns" and "torch is out of fuel" ?

edit:
wall-mounted lighters causes aggro, whats with the behavior against torches?

if this really helps, it is simple to hide a torch inside a fence or similar...

greetings
ralph
Last edited by pumas; Jun 26, 2023 @ 9:49am
chewer Jun 26, 2023 @ 10:54am 
Mobs will attack most objects the player has placed including workbenches, torches, furniture, and so on. Mobs will NOT attack building pieces such as walls or roofs -- unless they know you're behind such building pieces (most notably during a raid). Campfires, as mentioned, are not attacked and thus are IMO the best spawn blockers. If you don't want campfires, you can hide torches as best as you can within or behind building pieces.

The default range for spawn prevention is 20 m. That is the same radius as the workbench; placing workbenches or simple wooden beams thus helps to measure the ground that needs to be covered. It is important that there isn't any pixel left uncovered, otherwise mobs will spawn there. It doesn't matter whether a torch or a campfire has fuel, they'll prevent spawn regardless.

If I remember correctly, the 20 m constitute a sphere. Thus if you have very hilly terrain you need to consider height levels as well.
Last edited by chewer; Jun 26, 2023 @ 10:54am
sarteck Jun 26, 2023 @ 11:04am 
Originally posted by chewer:
If I remember correctly, the 20 m constitute a sphere. Thus if you have very hilly terrain you need to consider height levels as well.
In the PTB (not in the stable branch, yet) patch update 0.217.4, there was this blurb in the patch notes:
Crafting benches’ build range is now cylindrical instead of spherical
I don't know if it will apply to the "no mob spawn" range on player base items, but it probably will.
avatar.zero Jun 26, 2023 @ 1:17pm 
Originally posted by sarteck:
Crafting benches’ build range is now cylindrical instead of spherical

I can't believe I missed that in the notes (I don't play the PTB, but I do generally try to keep up on it). That's going to make so much of my in-game work soooooo much easier!

Though I guess there is still the question of whether or not it will be an infinite-height cylinder or will still have a restricted y-axis range.
Umberjack Jun 30, 2023 @ 9:51am 
Originally posted by chewer:
An advantage of campfires is that they don't cause aggro. Meaning mobs will not attack them. This is in contrast to workbenches, for example, which WILL get attacked by mobs.

I thought so too, but then a couple of days ago at a copper node, I watched a GreyDwarf brute run towards, attack, and destroy the campfire I had placed.
knighttemplar1960 Jun 30, 2023 @ 12:21pm 
Originally posted by Umberjack:
Originally posted by chewer:
An advantage of campfires is that they don't cause aggro. Meaning mobs will not attack them. This is in contrast to workbenches, for example, which WILL get attacked by mobs.

I thought so too, but then a couple of days ago at a copper node, I watched a GreyDwarf brute run towards, attack, and destroy the campfire I had placed.
Greydwarf Brutes and Shaman aren't afraid of fire and will attack it. Greylings and ordinary Graydwarves (and wild boars) are afraid of fire and will run from it.
Zep Tepi Jun 30, 2023 @ 12:24pm 
Originally posted by Umberjack:
Originally posted by chewer:
An advantage of campfires is that they don't cause aggro. Meaning mobs will not attack them. This is in contrast to workbenches, for example, which WILL get attacked by mobs.

I thought so too, but then a couple of days ago at a copper node, I watched a GreyDwarf brute run towards, attack, and destroy the campfire I had placed.

A frustrated mob that can't get to you will attack anything. I've seen them attack a pile of rocks. However, a campfire left by itself will not be attacked on first sight like a workbench or a torch will.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jun 25, 2023 @ 6:59pm
Posts: 11