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Serpents will spawn at night or in a storm. Not all will spawn close enough to notice you though.
Serpents that spawn at night will unspawn during the day. Storm serpents will not though.
So if you travel on or near the ocean during a storm, then the serpents that spawn at a distance will linger until you come close enough to get their attention, even if that later time is sunny.
I'm just amazed at my luck of having a storm and a serpent spawn on my first ocean outing, and that crossing only a tiny ribbon of true ocean.
And yes, Sea Serpents can spawn during the day but it's not a common occurrence.
After sunrise, no storm. The ocean was still and foggy all night. However, this was the only daytime serpent I've seen so they are rare. (I don't sail much if I can help it though.)
https://steamcommunity.com/sharedfiles/filedetails/?id=2893458770
Yeah, they can and do spawn during the day, no storm needed. Like I said, rare but it happens.
https://steamcommunity.com/sharedfiles/filedetails/?id=2709255451
Screenshots are irrelevant here (unless you're screenshotting your unity log). It doesn't tell you when they spawned.
[EDIT] And I should add it's not "storms" specifically, but any rainy weather.
RNG World generation at its finest. Sometimes the Ocean is practically at the shoreline, other times you can go far beyond land before it decides to stop being a black forest underwater.
I swear someday I am going to see a stranded troll and knowing my luck, the wind will not cooperate and it will throw rocks until I die/the boat breaks.
Assuming vanilla game, yes they do spawn during the day. Exceptionally rare, however, so consider yourself really unlucky all things considered.
Most people don't notice day spawns that much because the Serpent spawn rate for calm weather is incredibly low, but never zero but it will happen from time to time.
Spawn rates only increase tenfold during a storm or during night time, or both - also the best time to go hunting for them (when you have access to a better ship).
Night spawned serpents will despawn if they loose aggro or you loose sight of them, but storm serpents will remain, if you are in the area, so you could have bumped into either one storm serpent (from a previous storm) or a day serpent spawn also.
See the official wiki page[valheim.fandom.com] .
Each ocean tile (see this wiki page[valheim.fandom.com] for what is considered an "ocean tile") has two spawn points for serpents. One is for daytime during rain/thunderstorms, one is for nighttime.
Each spawn point has a 5% chance to spawn a serpent every 1000 seconds.
If the spawn check is successful, the serpent will spawn 40-80 meters away.
The spawn will automatically fail if there's another Serpent within 50 meters of the spawn point.
[EDIT] And before someone comments "muh wiki can be edited by anyone," check out the Talk page about the Devs having confirmed spawning behavior on Discord[valheim.fandom.com].
Hmmm, maybe it's not so much bad luck as being on a really slow boat. Lots of time for unlikely things to come together, I was out there for a good 10 minutes making my passage. Rafts may just be a really bad choice for ocean voyages. (added points for realism?)
Whatever the devs intend may take backseat if the code or logic how it checks weather does not seem to work always as intended or has odd oversights as I have also encountered serpent spawns in broad daylight and in just foggy weather traveling to area nobody has been before, both on listen and dedicated servers (given I hosted the server myself for convenience on old PC) 100% completely vanilla game, and every player is as vanilla as it can get.
Unless the game really stores serpents for stupidly long time in memory that there was a storm and it spawned at the very edge where it can spawn and when you return there way way way later on a broad daylight in spite of it's been couple of days IRL days before anyone even continued on the server again, I still consider sea serpents exceptionally rare spawns in daylight. But that's probably spaghetti code overflowing into next level buggyness rather than working entirely as intended.