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Early Access means "it's not done yet"; this suggests that the highest gear tiers are not complete, and/or not even in the game at this point. We've got at least two biomes still promised, so don't get all bent out of shape just because the level 3 and 4 Mistlands gear isn't accessible at the moment.
You couldn't upgrade your Troll armor to lvl4 and not the padded either.
That changed with some upgrades that added more "workbench" "extensions".
Even though we cannot max upgrade Carapace armor yet you still gain a +6 in overall armor with just the three main pieces and even such incremental increases add up.
And as others have mentioned we have been given other armor sets that could not be max upgraded until we ventured into a higher tiered biome so I would expect the same with Carapace.
The idea, at least how I take it, is to go into the next biome with our current Carapace, quickly gain what we need to max level it and then wear it while we collect what we need for the next tier of armor. And that extra +6 armor we have going in might make the difference in our survival.
As for the Spine Snap it has (at the current level we can upgrade it to) a base of 80 pierce while a fully upgraded Dragr Fang has 56 pierce and 20 poison. Beyond the fact the Spine offers a significant bump in pierce the Dragr Fang seldom reaches its true damage potential because the poison is constantly re-applied with each successive shot so unless you are waiting a bit for the original application to tick through (not rapidly shooting arrows at your target) you are only getting a part of that 20 poison per shot.
In addition the Spine has a Stagger of 72 whereas the Dragr Fang has 42 and the ability to build Stagger quickly is a nice plus.
Ultimately the game provides us with options allowing us to tailor our tools to the challenge at hand so while the Dragr Fang might prove useful in some situations, the Spine might be better in others.
I corrected the padded line as you can, in the case of padded, upgrade it to level 4 without anything from the next biome.
I am guessing with the introduction of refined eitr (magic sauce) as a crafting requirement this magical theme will tie us into the next biomes. One way of doing that is through requiring material in the new biomes to max upgrade equipment we first obtained when the magic sauce was revealed.
Why though? Carapace is also very cheap to make.
They should have immediately given us lvl 4 upgrades, giving us lvl 2 versions which are vastly inferior or the most minor of upgrade was just a slap in the face.