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His altar can be easily identified from afar: it has these huge "fingers" around. Once you know this, searching becomes a bit easier.
Keep looking. Alternatively, look him up here: https://valheim-map.world/
Yagluth vegvisirs are not found in villages or buildings. They are found only around "stonehenge" like circles. They can be as large as an entire "circle" of stones and guarded by a couple of berzerkers or as small as just a single "stack" (two vertical stones with one horizontal across the top. Even so, still RNG ... found a complete circle with two one-star berzerkers and no vegvisir once... argh!
Too often I've "completed" the biome ... that is, I have more than enough black metal, all the totems, a flax and barley farm going ... and still haven't found his location. From that point on I just avoid the villages/buildings because they have nothing I need and "mow" back and forth through the biome looking for a vegvisir.
Hard agree. There's a point where any survival/exploration game can become just a walking simulator, and unless you get lucky and stumble across an altar or vegvesir plains/Yagluth hunt is where Valheim goes so far beyond it that the game becomes a chore. Not challenging, not interesting, just pointless time consumption.
And then setting fuling drops to include something that can't go through teleporters, meaning you either have to choose to discard a valuable, and through it being a component in ammunition infinitely useful, resource or leaving stashes of it everywhere you go is just adding a level of frustration on top of that boring grind.
But in general I'd just say: look for the "fingers" as mentioned in a previous post and just "read" the stone there. I'll put the spot at the map and finding the required items for the saccrifice isn't that hard after that.
Thorin :)
Very well observed. So suggestion to fix this??
I think we should be able ot "Sacrifice" appropriate tropheys (Drake head or Fuling Tropheys I am thinking) at the Central stones ans each one has a small chance or triggering a Boss Altar reveal... Shouldn't be a hard thing to introduce and would at least make the Grind less futile
It's tricky from a dev standpoint because the real issue here is you either rely on randomness, which brings the risk of the current problem, or you make some sort of craftable/achievable method which brings the risk of players shortcutting.
I'm always in favour of empowering players, so I'd like there to be some way of crafting an altar finder, even if very expensive. I find grinding more tolerable when progress is measurable rather than "I could stumble upon it any time...but probably won't".
But alternatively, simply increasing the rate at which stonehenges spawn, and/or the likelihood that a Stonehenge has a vegvesir, would help. The current method works well for black forest and swamp, but that's partly because there are rare overworld vegvesirs but also common ones in dedicated dungeons you need to delve anyways. Moder gets trickier because the dungeons are less common and are more optional, but is offset somewhat by being able to judge mountain height from a great distance, and therefore focus where to search.
But with Yagluth, there is no plains dungeon at all, so there's just the rare overworld vegvesirs, and is the root of the issue in my mind. The altar being large and visible (if you know what you're looking for) from a larger distance than Moder or Bonemass isn't enough to mitigate that.
So either improve the rate of overworld vegvesir spawn, or make a craftable failsafe backup. I prefer the latter, and it would be an easier fix to add into already generated worlds without needing to adjust the procedural generation.
https://steamcommunity.com/sharedfiles/filedetails/?id=2939454935
I agree a simple tweak to the stonehenge spawn rate or the chance of a vegvisir at one would help. I also recently suggested they consider adding vegivisirs to the new mini-boss locations. That would be a "known" location for finding one ... but not an easy one.
In 20+ games I've never seen that. Always thought it would be a perfect location for them. If they are supposed to spawn there I'd say the spawn rate is way too low.
I also have had very little luck finding the plains vegvesir. I gave up, and just sailed around... much faster this way.