Valheim: 英灵神殿

Valheim: 英灵神殿

prayl 2023 年 7 月 11 日 上午 7:48
Better: Portal Hub or Daisy-chain?
Planning for the future, as I still haven't found a swamp biome yet...which is better? Should I build a portal hub or daisy-chain portals to get around the map as I continue to expand my explored territory/biomes?
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正在显示第 31 - 39 条,共 39 条留言
umop-apisdn 2023 年 7 月 13 日 下午 6:47 
引用自 Foxglovez
The problems with chains as I see is if you get a portal destroyed in the middle of the chain. But maybe I am not understanding the process. Wouldn't you then have two portals at each link of the chain? Come in on one portal and leave thru another...

... unless you have multiple portals at each hop, allowing you the freedom to decide where you're going on a very granular level.

Oh, my portal at "Harbor" that's linked to "Trees" is down? That's fine, I'll go to my tree farm through "Pigs" instead, and repair it. It's an extra hop, but it's intuitive and very robust... especially if you aim the portals in the direction of travel (ie, rotate the portal that moves you north so that you travel northward to go through it).
Zombits (已封禁) 2023 年 7 月 13 日 下午 9:10 
i agree, its a major dilemna in the game. But to find swamps you need a boat to sail and find plenty of them. The one biome i would avoid for now are plains cause of deathskuitos and all
pixelsnprints 2023 年 7 月 14 日 上午 8:53 
I name all my landmasses, using Nordic City Name Generator, then pick a short one since portal titles have limits.

So I have Mosfell - Land and then depending on landmass size I create ( mosfell-h ) in the center and each direction on that landmass. north south east west - mosfell-w, mosfell-n

if there is any important areas on that landmass they are also marked: mosfell-tar

i only keep 6 portals at home which are constant and then have another 6 that are variable.

i create them with return-a, return-b, et cetera - i have now started to make them just ra rb rc.... easier

whenever possible i take with me enough to build a Stone Cutter on a boat and then on the new land i find a perfect spot or existing castle and create a Keep on that landmass.

mosfell-keep. then this Keep or Home will have the 4 portals to each N S E W location, so large hub at home with variables and small hubs from there to other locations
Foxglovez 2023 年 7 月 14 日 上午 11:21 
Oh, I like the idea of using Nordic city names for the islands. Much more interesting than what I do which is directional from spawn island. I love forums, folks are so clever.

It's interesting to see players type showing through, the analytics, the go fast and not be too concerned, and all the somewhere in-betweens. Fun times.
hallaloth 2023 年 7 月 14 日 下午 2:23 
Hub mostly, though I keep an unnamed portal for exploration I can just drop down whenever I need to return home. My current world plan is to have the first Elder spawn be my portal hub area once I get everything I need from the swamp since that's when I'll really have to start sailing for resources/bosses.
Phil_Turdwater 2023 年 7 月 14 日 下午 8:15 
I have another one for ya. If you are into networking set them up like switches. The hub would be called the "aggregator" where all primary connections are made. So it is like you are setting up a county hub and from there you can run a line to surrounding cities. I might even name them Agg1, Agg2, Agg3, etc for the "backbone" connections and City1, City2, City3 etc for any portals going out from the aggregator and matching up a return portal. No imagine your "nexus" is a huge donut with a bite taken out for the doorway into the portal room. Center circle is for the agg links going out, outer circle is for the return.

I know, too complicated. Just disregard. One thing about this game is patience and taking the time to build things right while you are one shotting trolls with an upgraded copper knife via backstab.
Gladi8er65 2023 年 7 月 15 日 上午 9:33 
I generally always build a portal hub at the starting area, because that is a place where players need to return to, multiple times (to hang the Forsaken Trophies), while also being in the "easiest" or "safest" biome (Meadows), and therefore less likely to be attacked / damaged from random mobs.

During the course of a full playthrough, I generally have a 2-3 dozen portals placed throughout the world, and don't wish to try to correctly remember and type portal names, especially over weeks of time, so I make a portal hub and give every portal it's own "twin".

At the portal hub I keep one portal "default", and while I explore, I carry resources to craft a portal. When I find a spot I want to be able to return to, I can drop the portal, hop through, directly to the "default" portal (at the hub), and then place and name a new portal... hop through the default portal to return to the original portal and rename it to match the new one at the hub. Easy as that.

https://steamcommunity.com/sharedfiles/filedetails/?id=2910492892
https://steamcommunity.com/sharedfiles/filedetails/?id=2910492720
https://steamcommunity.com/sharedfiles/filedetails/?id=2910492643
OldManGan 2023 年 7 月 15 日 上午 10:46 
I keep 3 portals at my main base... one to a portal hub location(usually the totem area at the starting zone, and one that is the Home, and one that is a nomad portal used for exploration.
Not Known 2023 年 7 月 15 日 下午 1:31 
Here's what I do:

Portal Hub:
HUB1, HUB2, HUB3, etc.

Daisy Chain:
HUB1:
PLAINS1, PLAINS2
That means I'm exploring two plains biomes that are nearby HUB1
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发帖日期: 2023 年 7 月 11 日 上午 7:48
回复数: 39