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change the portal name when you need to go there. you may leave some permanently connected like Haldor, but there is no need of a big portal hub
One that you can rename to match whatever portal you want to get to.
And one that is unconnected, that a distant portal can be renamed to match and get you back.
This is the way. One portal for going out and one for coming back.
Depends on whether you're on a map as a long-haul home & you plan to revisit a lot of places (especially with friends!), or just grabbing resources & moving on.
Side-note: If you place a wooden block onto a torch, it will "mask" it from enemies & prevent spawns for a 20m radius. It can be a lot of work to setup an area like this, but it's pretty effective (screenshot is of a portal island my friends & I have).
https://steamcommunity.com/sharedfiles/filedetails/?id=3002782927
This is an early one I made:
https://steamcommunity.com/sharedfiles/filedetails/?id=2676320795
Note that two portals can be a hub if you have some signs with all the place names written down.
But if you wanna save time and mats - you need only 2, as others has already suggested.
I used to make nice big hubs, but these days I rather make only 2 or 3. One unnamed (blank) as it by default, that way I have the quickest way home because I dont need to name the portal for home. I use it all the time 'cause it's fast.
For all the portals in the field, I put up lots of signs by the other home portal, and copy/paste their names to be sure to get the spelling correct. I also mark them on the map, of course - but from there I can't copy/paste.
I have about 8 portals currently, some which are good copper places, some where there are crypts I want to do, 4 for the wind directions so you can expand your exploration whatever the wind, and a couple for interesting ongoing base builds.
I use a hub with many "active" connections for the places we often visit (main bases, spawn, usually the Trader, any camps we're using as major gathering points, etc.).
I have a few "spare" portals for both field exploration and for all the "inactive" connections we drop at places we don't often visit.
I daisy-chain a bunch of portals for specific resource gathering. For example, having a Surtling Geyser run from geyser 1 to geyser 2 to geyser 3 and so on. Also do this with Sap runs from Ancient Root to Ancient Root sometimes. (Other times, we find it more efficient just to stick a bunch of extractors into a single root, drain it dry, then move on to the next.) I'll typically have a portal at the start and the terminus lead to each other, but sometimes I forget.
- mark them on the map (duh)
- have a simple naming system. For me this is stuff like "meadows1", "elder3", "haldor", "mist18", "start", "farm1" and so on.
Maybe this is personal preference, but I like my bases to be small-ish and compact. There simply is no need nor space for me to have hubs ...
As for utility, hub best for sure but if you wanted to cut down on the amount of portals what I did in one world is just set up 6 or so and put signs on the wall of all the available portal names, so when I need to access a portal that isn't active, i and whoever else will always be able to see the code to switch it. Saves room and mats. The downside is you must wait a couple seconds before trying to enter, if you don't it'll send you to the old destination and then the portal deactivates, potentially stranding you.
Doing few smaller hubs, like per biome or per utility is also nice.
Daisy chaining is only good for when you build new base, or people play from different places at the same time which is rare.
But there is also a case of utility portal, to be used when encumbered, and that does not fit with above categories. (ps: this portal can be left unnamed)
So it tbh the real answer is... use all of them at the same time. Have a main hub for often visited places, have a personal portal or two that gets renamed constantly, and have a daisy chain through your old bases.
fewer portals at your base means better frame rates as well.