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this way you can have a world for boss fighting, and a world for building/world hopping.
The raids depend to a significant point on your behaviour towards the creatures, not the bosses.
The bosses also play a role in a way that new creatures appear for a raid after you beat a Boss.
But the main reason for getting raids is because of killing a lot of creatures.
For example if you kill a lot of black forest creatures, you'll very likely get a troll raid.
If you kill a lot of swamp creatures, its likely you get a raid by swamp creatures etc.
Overall, leaving them alone reduces the chances of getting raids (but doesn't totally prevent you from getting them)
they are asking if the elder raids, (ones that only happen after defeating the elder,) are triggered by placing the trophy* on the altar.
this is not how it works.
you only get the power from the altar, the upgraded raids are only going to occur if they defeat that specific boss on THAT world specifically.
But my assumption was not wrong,
There are different factors being responsible for triggering raids, and there are different types of events in valheim as well: story related events and player reated ones.
Besides the regular triggers for events (general 20% chance, story progress and the biome you're in), the amount of enemies you killed is also a factor.
You can easily try it out by yourself and - to a certain gegree- influence both the frequency and the type of raid you may get.
You're wrong. No other way of saying it. The "ground is shaking" event happens if 1) the Elder is killed and 2) a Troll has been killed. Even if the player hasn't killed a Troll, if one dies in the environment (for example a Lox killing it), that counts and the event will be possible if the player has also killed the Elder. Same goes for Surtlings: if you've killed Bonemass and a Surtling has died, that event is unlocked. You are no more or less likely to get a certain event based on how many you kill after the first one. The likelihood of getting any given event depends entirely on how many raids have been unlocked. The more available, the less chance to get one in particular.
Raids are random, are calculated on a timer, and selected from a list of ones that are available. You cannot influence this in any way other than being in one of the biomes the event can trigger in. "You are being hunted" ONLY triggers in Mountains or Plains. You have a 0% chance of getting that event if you're somewhere else. For ANY event, other than the wolves, you also need to be within range of base structures, and they will not trigger if you are in a dungeon, even if that dungeon is both near your base and in an appropriate biome.
Your confirmation bias has made up this narrative you're peddling. I assure you it does not work how you have described. Whatever "testing" you have done is flawed and you're making up more complex systems than exist.
You can lessen the frequency of raids simply by being away from base structures (and out of Mountains/Plains), I suppose. Also, this is the only way to influence the "type" of raid as well, except for the raids which trigger by the last boss beaten.
Also, the only "amount" of enemies that have been killed that actually matter is.... one.
One Troll.
One Wolf.
One Bat.
One Surtling.
Etc. Etc.
Checking the triggers is quite easy; open your console and type "listkeys". This will show you the only flags that are used for determining what events you can trigger.