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2) ^^^ it uses less after a while.
4) you can shield and harpoon them into a boat or walk into them to shove them a bit.
6) they get stronger with higher skill. They do fine in mistlands at 50+ skill and shielded. You can use your butcher knife/pet killer knife and resummon until you get the pair you want.
7) wait until your BM skill is 50+ to complain here. The if you are unhappy, circle back on it.
9) I agree, the timer could be longer, but the barrier is very powerful at higher BM skill. They maybe don't want you to be immortal.
a lot of this stuff could be better. eg it could normal attack, melee skel, alt attack, ranged one. They could keep up with the player better. They could be less moronic about deer specifically. They could stand a 'stay and guard' vs a 'follow and fight' mode. Maybe we will see some improvements? As they stand, though, they are incredibly awesome at grey dwarf butchery. The #1 most annoying thing when gathering wood or something, they take care of it. They are decent at defending your home in invasions if you play the 'fight the invasion' style (rather than the 'you can't get to me style'). They are possibly OP at max skill, but its hard to say: its a long road to get that high.
The skeletons, as they are, are useless, indeed. Summoning them consumes too much eitr and health. The best in my opinion is to mount the blood magic with the greydwarf spawner technique for the shield and drop the skeletons...
Skeletts are amazing because they act as a force multiplier together with your own attacks, thanks to staggering effects. You're not a minion master. You are not a blood mage. You're a viking warrior with skeletons and barrier. If you're relying only on skeletts for damage, you're playing the game wrong.
We can't yet be certain what the final limit for them will be.
Otherwise it is fine.
Days... depends how efficient a farm you can have and how many hours a day you play. :p If the skeletts can attack every 3 seconds, the whole process in an ideal scenario should take less than 3 hours. It's faster and easier than leveling up blocking because you only need to buff the skeletts every minute or so with the barrier and let them hack away, if you so choose. And the only goal with speed-tracking progress to 45-50 blood is to gain the ability to summon skeletts with just one eitr food. There's hardly any downside in consuming two eitr food and going full mage so all in all it's a non-issue.
Otherwise, I don't think skeletons were meant to do all of your fighting for you. More like run some interference to give a solo player some breathing room. Maybe that's the intended method for a solo player to get to a soldier's backside. (haha) Skeletons are limited on purpose.
But if you're going to spend all that time leveling it to 50 then you've done the work so you should get the reward.
There are 2 more biomes, so the game isn't over, and if you play after beating the queen, its not over.
However, yes, it takes a long time to level the blood staff skills. I wish that went a bit faster. I am not keen on getting it maxed out, but by design, once its pretty high level, most of your 'issues' prove to not be real problems**. I guess you can call it a meta-issue that it takes too long to level up AND its ineffective until you do, but that appears to all be by-design. Its an ongoing problem with the whole ML design that everything useful from it is available about 5 min before you are ready for the queen. Not just the staves and skills for them, but all the gear, the whole zone, really.
** I did not grind the magic, I started a new game and cheated in the staves, foods, and repair station for a 0-mistlands run using magic. In the process I got my blood magic a little over 40 and it was fine as long as you don't assume the pets do all the fighting. If you tank for them and support them, or let them get aggro and do backstab bow shots, or whatever, its a good team setup and effective. If you expect them to murder everything while you pick flowers, not so much, even at 40ish.
Yes to the Eitr-on-Hud, no to the Barrier HP remaining. It seems like a QoL change, but in reality it's a huge unbalancing of Magic, which is already incredibly OP, and one of the only skill checks of Magic is your ability to manage your barrier and weigh the risk/reward of when you should recast. If you have a HUD element telling you, well, as far as I'm concerned, you've removed the only element of Magic that requires even a whisper of foresight.
The skeletons are extremely strong, but like any tool, you have to use them right.
however the true stand-out Blood magic spell is the barrier.
Speaking of the Barrier, did you know you can cast the barrier on your skeletons?
Did you also know that Eitr Regenerates over time, quite rapidly? So the Skeleton's high Eitr cost is meaningless, you summon them during downtime, protect them in combat with barrier, and use the Staff of Frost to crowd control so they don't get overwhelmed.
The skeletons are not designed to win you the game, they're designed to put out a little DPS and serve as a distraction in combat. THey accomplish this, extremely well I might add.
So can blood magic.
Yes, I know about barriers on skeletons and regeneration of eitr. This doesn't change anything. With high spell cost like this you need to wait for eitr regen wasting your food time. After all, i've come to play, not to wait for mana regen.
About skellies - so I can't play as a summoner? Why to kill such cool opportunity?
Distraction in combat? I need to wait for this "distraction" for eternity while they gonna arrive at actual combat point. This distraction dies after two-three hits even with barrier.
Game days sir. Game days.