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The mistlands is not even hard, it's just painful and tedious.
I won't even go into how I really dislike the introduction of magic (it's a personal preference, it's completely subjective contrary to the poor design of the biome) or how unbalanced the progression is (others have put it perfectly: "you're given the tools to beat mistlands once you've beaten mistlands").
The scaling sucks in this game. I love the game but Mistlands although cool is very unfun.
As for the Queen, grind your Elemental and Blood magic skill up. Elemental into the 40's or 50's and Blood Magic into the 30's. Go find a swamp mob spawner or a grey dwarf spawner to help with this. Then fight the Queen with the Ember Staff and Staff of Protection. If your bubble shield breaks run off the edge and float down as you recast the shield. The Ember Staff will demolish all the adds and do great damage to the Queen. I killed her in around 14-15 minutes. Stay mobile, run away and jump off the ledge with Feather Cloak if you need a breather.
Use Misthare Supreme, Seeker Aspic and Ygg Pudding. Use Poison Resistance/Lingering Stamina/Minor Eitr/Major Healing potions as needed. Above all run and dodger roll away to recast Staff of Protection ASAP after it breaks or fades. If you can do that then its just a matter of time as you blast her and the adds to flaming bits with the Ember Staff.
With your kind of logic a river or ocean should disappear just because you couldn't see it until you got wet.
To be fair, Blizzard did it first. Play anything in the Diablo series for long enough to be able to pay attention to the art while you're playing, and then wonder why they bothered paying artists when most of the time you either can't see anything because it's pitch black, or you can't see anything because everything on the screen is intensely bright, or you can't see anything because the screen is covered in some stupid shader effect.
If people are complaining about not being able to see in Mistlands, while no one has said a word about the blindness-inducing mist, fog, and rain effects in the Black Forest, the Swamp, or while on the water... Bleh.
"Full-screen swirling grey" might as well be static; can someone please remind me why I bothered buying a 34" 4K display and a high-end graphics card?
I'll probably end up counting this game as "done" well before I get to Mistlands, because I already have to limit my playtime to avoid eyestrain-induced headaches.
Hardly. We can go back very far in time to find countless number of examples of reduced visibility in games: https://tvtropes.org/pmwiki/pmwiki.php/Main/BlackoutBasement
People complain about the fog on the ocean all the time bro.
The big difference is that fog and rain are temporary and occasional occurrences. Not the permanent state of the biome.
It's like the devs thought "What do players hate? Let's combine those into a biome". My most hated things pre-mistlands were running up steep inclines and having to wait for stamina to regen, and the soupy-fog while sailing that blocks all vision.
I see what you're saying (pun not intended), but the games referenced there are supposed to be visual challenges. Diablo is ostensibly a looter-shooter (of sorts), but the screen effects and light level issues that they decided provided "challenge" are some of the things that made me stop playing them. If there's an in-game way to mitigate, that's fine (eg, +Light as an equipment affix in the first Diablo game), and those kinds of mechanics definitely add to the "interesting choices" aspects... but Rifts in Diablo III, for example, are sometimes so ridiculously dark and/or obscured by full-screen shader effects that one ends up playing by staring at the minimap instead of the actual play area.
... much like navigating a watercraft in Valheim during anything other than high noon with zero weather conditions, now that i think about it.
Have you not had it rainy/foggy for multiple days running? I spent 3 in-game days sitting on my butt in my base not too long ago, because I didn't feel like going out in the thunderstorm that apparently needed to park directly over my house. At least in Minecraft we can sleep through the bad weather... and in all honesty, we can see in it, too; at least, during the daytime.
You can lift the mist as you go by simply building wisp torches. There is enough Yggdrasil wood and wisps are so plentiful you can pretty much just burn it away as you go. Also, if you get to the valleys that have no mist, hit a tree with your axe. If you see the stealth eye go wide, wait for the enemies to come to you.
I do agree about the uneven terrain. Since Valheim is just poor with swinging over and under enemies when elevation differs, it seems strange to double down on that. Regardless, I wound up just using the bow most of the time, which negates that draw back. If you use Drauger Fang and frost arrows, you can kill a standard seeker in three arrows, maybe two plus it will be slowed. The new bow is actually better since Spinal Snap top loads all the damage as pierce. Yes, poison does more damage, but since the seeker fights are all relatively close quarters, you will typically shoot another arrow before the poison DOT finishes, meaning that damage is just flat out lost.
Mines, yeah, they tend to be few and far between. Although in the last larger mistlands area I was in, I found three mines, although they were spaced a ways apart. But there were three or so giant skulls to discover in-between. The four mines I've cleared produced 2,2,8,3 dark cores. So that search ended with 4 mines cleared which certainly isn't awful. I am at only 8 of 9 sealbreaker fragments, so I will have to go back and try to find a few more.
I didn't have an issue with having essentially beaten the mistlands before I could make any gear, because most other zones function that way too. The problem in my mind, is that the mistlands follows a zone that doesn't work that way, the plains. In the plains, all you need to make the padded armor is iron and some thread. So just steal some flax from a fuling camp, grow it on an isolated plot and you have the armor the entire time you are clearing villages looking for totems. And then you are still stuck wearing it for most of the mistlands adventure, which sort of gives this sense of stalled progression. Versus finally having all the forge upgrades and enough iron to make the iron gear and then immediately finding silver.
But mistland is kind of cool but maybe it would be better if the area you have visited have better visibility ( like a light fog ) while what you have not discovered is thick fog ).
often when you die you also often run though territory you already know but if you did several times you often run out of the "spike" light flies or what ever they are called.