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Pierce resist is useful all the way until the end of the game, with it being especially good in plains against deathsquitos and mistlands against seekers.
Poison resist is useful in the swamp so you no longer need to consume meads all the time.
Root armor is far superior to iron Armor for a number of reasons. Which you choose depends more on your play style and your ability to dodge vs tank damage.
With that said, you will experience far greater protection from damage resists on Root armor than Iron armor. Using base values, here are some numbers:
Base Iron Armor value = 42
Base Root Armor value = 24
That means, if an enemy attacks with 100 Piercing damage, you'll take 58 if you're wearing armor, and you'll take 76 if you're wearing Root. Iron is protecting you from a whopping 18 damage, so Iron is better, right? WRONG!
In the Root set, the Root Harnesk (chest piece) provides Resistance vs. Pierce. Resistance provides 50% damage reduction for the damage type it resists. So with this new information:
Enemy attacks with 100 Piercing Damage
Base Iron Armor value = 42 : 100 - 42 = 58 damage received
Base Root Armor value = 24 w/ 50% damage reduction : 100 * .5 [damage reduction is applied FIRST] = 50 - 24 = only *26* damage received!!
So not only do you take less damage from Piercing / Poison, you also gain +6% movement speed (because iron is -10% and root is only -4%) and a +15 to bow skills.
Now, the biggest trade off for me is fire wielders (cultists in particular) will melt your freaking face off. You do NOT like fire, at all. Make fire resist potions and drink 'em, and keep drinkin` em.
TL;DR - the only drawback to Root armor is that the mats are a little more difficult to gather and you're exceptionally weak to Fire damage. Otherwise, Root armor is far superior to Iron against most enemies (especially deathsquitos as they do piercing damage)
Only you know if you want the bow skill buff, it's not really necessary but if you rely heavily on bow you might want it.
Personally I wouldn't consider root armour just for movement speed, but I might stick with troll instead of moving to iron. The best armour for movement speed is fenris armour, made from fenris hair found in frost caves in the mountains.
Heavy armour is good if you find you're getting hit too much. It's good for entering new biomes where you don't know what the dangers are, it gives you room to make mistakes and a fighting chance of survival. If you can avoid getting hit there's really not much point to it.
ya my style is to kite anything that can hit me in 2-3 hits, and when blocking, i dont try for the perfect block, i just block early and take it. then follow up with my sword or mace.
It's also a good idea to familiarize yourself with enemies which deal piercing damage and which do not, and with which attacks.
I've been trying out the harnesk lately. It is nice to wear around the house in the plains to resist the occasional dive bombing deathsquito before breakfast. It also helps against ticks, especially the starred ones. The non-starred ones are not normally a problem if you have an AOI weapon, or are quick at rolling, but the 2* ticks work fast, especially in lighter armor. I don't find any use for it otherwise, and I'm only using it now because I'm using all light armor. With heavier armor, I don't think the tradeoff is worth it.
Fenris, on the other hand, is awesome. It's good all the way through mistlands, especially if you have a high move and jump skill. It's alot of fun combined with a quick weapon like a knife.
Going the light track, I skipped iron (of course) and just went straight to Fenris armor from troll. You have to be careful of the cultists in troll armor or you turn into a pile of ash, but it's well worth it.