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add a trophy, its off for you, loot in front. add same trophy, its back on, kills everything.
and if loaded it makes a zone that enemy won't enter unless its a raid.
They don't kill me in one hit even if I forgot food and forgot to turn it off and didn't hear its big loading and about to shoot you racket and was just standing still in front of it.
I mean adding another on/off switch is fine by me, but it already has one.
That's the best of both worlds. I wish more Dev's did this.
For now i've turned off the mod that had the PVP toggle, since i only want them shooting at one thing.
I don't know if it ever hit a fuling. I even drew some into range to see if I could see it work, and it never hit one. I think it did hit a couple of lox, but it just made them mad and they then started attacking my base, so I had to go out and deal with them.
Traps aren't very effective in my experience either, but they do seem a bit better than the ballista. I've had a couple of fuling walk into a couple of traps that I placed in the same area as the balista, and it is comforting to hear one get trapped, but I've walked into it more times then they have!
My solution for all sides would be to Make an inventory in the ballistas. Something like 3-5 slots. But you would need to add trophies for them to target and they would be consumed expl... 1 trophy consumed for every 10-20 shots (hit or miss). So I could load a ballista with Greydwarf,GD Shamans and greydwarf brute trophies like 10 each and that would kill 100 of each type. This would use up some of the boxes of trophies we all have and still make a system not fully automated.