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That's what I'm looking for now as well, along with looking for additional mines. Neither are easier to find, but at least I have the cape now, so travel is much easier.
It’s also possible to get soft tissue by killing dvergers in camps and breaking their crates, though it is significantly more dangerous unless you use a cart/enemy to destroy their wards first for the crates.
Huge ribbcages allways pair up with a skull.
-Stop looking for skulls and look for ribbcages!
Ribbcages are often paired with a sword sticking into it.
-start looking for "sword shapes" in the mist.
I really feel skulls are not that rare..
That's not entirely true in my experience. I've found more than one ribcage that didn't have a skull, and I dug around quite a bit looking to make sure it wasn't underground. It is a good general rule, though.
P.S. I haven't found a skull yet, but I did find a mine. Haven't found anything in it except jelly and a pretty strong contingent of seekers. 2 1* and a bunch of normal seekers at the entrance. A couple more 1* back a bit farther with more normal seekers, and a 2* in a pit!
I haven't fought a 2* seeker yet, and I'm not feeling real confident in my eitr armor and a pair of knives, but... YOLO!
I could sure use those staves now...
the good news is you only need 2-3 to make everything.
this is false information. its not true at all.
its random if both spawn together or not. depends entirely on world generation and seed.
for example the dvegr mine sites can have either a ribcage or a skull. they never have both.
and the random ones in the mist sometimes are with a skull and sometimes its just a ribcage without a skull.
if youre unlucky theyll spawn below water level even. thankfully its rather rare so far.
soft tissue isnt an issue. its only needed for refined eitr and due to the devs not released black forge 3 and 4 currently you need less than 300 eitr to make EVERY SINGLE ITEM in the catalog and max thier upgrades to 2 aswell.
and 1 skull gives like 70 soft tissue. and you can find soft tissue in dvergr creates aswell albeit smaller amounts.
its a non issue as you only need like 2-3 skulls to max out due to lack of upgrades.
By the way, if you inspect the refinery, you can see that the device always uses sap as fuel of sorts, but the output isn't similarly defined. It could be that in future we can refine something else with it than just jotun brains, basically same way as smelters are right now.
It is not a non-issue if you can't find those 2-3 (I think it's more like 3-4 in any case). I've found 2 already, and I haven't make a single staff yet.
As for swords (mentioned by another poster). Swords are everywhere. I've probably seen a couple dozen swords, so looking for swords is not very helpful IMO.
In my last playthrough I didn't make any magic items or eitr weave, and I remember having issue just finding 2 (I think it was) skulls. This time I'll probably need 4, and I've only found 2 across two fairly large ML biomes, one of them around the queen, so it's very large.
I haven't yet finished the queen area yet, but only finding one in all that space seems pretty sparse especially considering that mines are, in my experience, more frequent and generally lit with a mist light.
Back to the search...
About every single ribbcage i found, also had a skull. You do know there is a possibility that skull/ribbcages spawn completely upside down? The lowest ribb pointing straight upward making skull sometimes buried, sometimes skull is molded into unbreakable root or into a mountainside.
The mistlands is, like every other biome, designed to teach you a lesson. The lesson of the Mistlands is that you can't always rely on your eyes. Every mob makes a very distinct sound, audible from very far away. You can use this for navigation in conjunction with other lessons you have picked up in Valheim.
Hear Seeker chirps (2-3 clealry audible) but it's daytime? There's a high chance there's an infested mines nearby.
Hear Multiple Dvergr, there's gonna be a tower or excavation nearby.
Ticks but no Gjall sounds? Likely Soft Tissue deposit.
More advanced than this though:
GJall and Seekers make distinct audio noises when Idle and Aggro, you can actual determine their state by their noises. Both also have (like many mobs) a sound cue for their "Windup" before attack, which you can use to blind parry or dodge.
Playing currently in light armor, as soon as I hear the sound of flapping wings and/or ticks, I run and then approach the direction they came from slowly. Sound, of course, is critical in the mist.