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Dodge roll spam to the side when he does his beam attack and simply get behind one of the stone fingers to avoid the meteors.
Yeah i stay in the fire and can get 3-4 hits of before he summons meteors. Thats the only time that i can damage him since he pretty much auto casts his next attack. And between eikthyr and stam pots most of that is spent dodging.
Your opportunity for melee uptime on Yagluth comes during and after his Novafist attack, where he slams the ground with an explosion leaving a deadly lingering fire dot around him. You need to be using Fire-resist Barley wine so you don't take lethal damage, but this is your best chance. You can also potentially bait him into face laser attack, which is good melee uptime if you can get around him.
Also, you should be using the Silver Sword against Yagluth, it's more effective, at comparable skill levels. The Crystal Battleaxe is also a really good option, but commit to a combo to get that last double-damage attack. Bonemass power can help here.
You should be using Bonemass power all the time now. Eikthyr's power is second best, but it's not a close second. Bonemass power will save you hundreds of time in the mistlands too.
It seems like half the players say Yag is too hard and the other half say he is easy. I found him to be hard, the meteors in particular. Some say if you get right up in his face that will protect you from them, but that wasn't working for me. So how do you really not get killed by the meteors?
You can either use the fingers of stone around his Altar, you can sprint away from Yagluth in a straight line, or you can dodge roll with very good timing, so that your Invincibility frame absorbs the first meteor impact, but you roll out of the rest.
You can also block them with a tower shield.
IF it's character tied, then anyone, regardless of world, can just alter the difficulty on the fly and steamroll someone else's world
if it's world tied, people who want difficulty harder or easier will need to restart worlds
And at the end of the day, it's just going to be a "Take less or more damage, and deal less or more damage" type of deal.
I think the only "Good" option would be for current settings to be "Normal" Easier halves damage, and "harder" doesn't increase damage taken, but increases the odds of Star Enemies appearing, including adding star variants that didn't exist before (Serpent, Abomination, Growths, blobs, oozers, etc).. Hard bumping 1* to 18% and 2* to 2% and "Extreme" bumping 1* to 39% and 2* to 11% with Lox, Boar and Wolf being the only exception to the increased * spawn rate.
I think we should just remove all these nerf threads entirely. If you struggle with content frame it as a question with an appropriate amount of humility.
'I struggle with boss X, what tips & tricks do you have for me?'
'Mistlands is really hard, how do you deal with the reduced visibility?'
'Trolls keep wrecking my base, what is the most effective way to keep them out?'
That is the way you phrase your questions as a novice. We don't need these nerf rants because you are salty you died a few times. That should be the bottom line.
AFAIK the fight has been the same about two years, maybe with minor bug fixes? It's not been tested just by the devs.
This is some general advice: If spawns remain a problem in any situation, you should begin the activity at the break of day. Sleeping exists for a reason. :) You can also set campfires around to prevent nearby enemies from spawning. It's a bit cheesy but so is getting chomped by lox when you're fighting a boss.
If every other dev team in this genre can build a game that allows for switching of difficulty with ease (without restarting world), I'm sure these guys can too, have faith, they know a little bit more about game development than you do it seems.
They changed the meteors some time ago. It was possible to face-tank yagluth when the meteors came but NOW this is not possible anymore.
But its good they changed this because it felt like a bug that you could not be hit by the meteors when you stood right next to his face when the meteors came.
Do not trust all (old) Informations in the Web about Game-Mechanics in an Early Access Game because things will change over the time.