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Punching inanimate objects 'was' playing the game their way. Their way changed and I'm catching up to that.
Ultimately every game has to be played according to rules or framework given by whomever invented the game or its rules. Doesn't make a difference if it's chess, hide and seek or Valheim. Rules can be changed, but at some point it stops being what it was made for, and if you take too many rules and guidelines out of a game, it stops being a game entirely.
The concept also applies to other works of art. The artists decide what is being communicated, even if the audience can interpret or immerse themselves in the work in very different ways.
But back to punching. It's pretty easy to see why they changed it, but I did appreciate the novelty of early training by punching log beam on my yard or something, not actual buildings. Wouldn't mind if the restriction kicked in at skill level 10 or something instead of from zero to max.
greylings are also an option. They are everywhere anyway so they might as well be good for something.
Yeah, that'd be nice. Crafting something like a training dummy that only provides XP until skill level 5 or 10 or some such would be keen. It would be great if you could unlock better dummies that can allow you to train to a higher level as well, maybe +5 per dummy rank or some such.
My favorite training partners are Greydwarf Shamans. I build a little training room with a fire, push the shaman up against the wall and train fists / parrying. They're great because they don't try to run around like other enemies, their attack animations are fairly quick, they self-heal, and their damage is easily mitigated by armor. Pro-tip: Shamans don't use poison if you stay within melee range.
One caveat to this; I understand that blocking skill will only level if friendly fire is on.
I don't know if you remember, Rhapsody but I still haven't gotten a cultist trophy drop yet. 13 Frost Caves AND COUNTING... WHHHHYYYY?!?!?!?!?!?!?!?!?!
Yeah, cause you can only block if the attack is going to damage.
Same with blood magic skill too. The barrier needs to be taking damage to skill it up, though blood magic is weird, it seems to level up for both users. I had like 12 blood magic skill before even casting my first spell.