Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh, I had no idea you could fix up abandoned houses. Thanks.
As for what I set up, pretty much the same as what @knighttemplar1960 just mentioned. And later, once they were unlocked, I expended the location to add a portal.
- Get to campfire asap to get rested buff
- First "base" in a derelict shed to craft stuff or sleep night if needed, no hoarding except flint and hides. (you need at least two stacks of flint, which is only found on meadow shores)
- Kill first boss with no real base. Stack him on the stones.
- Go black forest and make first base somewhere close to tin, cooper and boars (from runestone).
Its not bad making first base early but you unlock many interesting building pieces AFTER getting to bronze (next biome after first boss), so i would advise not going all out too early.
Also dont build too close to black forest if you dont want to be flooded with enemies whenever a tree falls.
But seriously, I tend to build something spacious - even if it takes two in-game weeks, and even if I never use it for much.
And build a workbench.
You also generally want to choose your first major base location carefully. You want it near the ocean, in close proximity (But not too close) to black forest. You'll want the coastal water to be deep enough so a longship won't bottom out (So avoid shoals), and you'll want the land itself to be relatively flat, but too high is better than too low, as raising land is more expensive than flattening and lowering.
This base will see you through half the game, from the Meadows to the Mountains. Some people elect to stay longer, but I personally like making a second base in the plains, somewhere close to where Mistlands begin spawning.
It's a matter of pacing... The first time you begin to struggle with an invasion, you should sit down and start thinking about defenses, even rudimentary ones. It's not fun to reorganize your food stores and other things just because one greydwarf brute or draugr managed to sneak in.
My favorite building blocks are core wood (especially the 4m beams), stone and tar. The former two are available after the first boss. Stone walls can later be upgraded with other materials. Stakewall will also retain its usefulness due to its durability for cost of materials, and easily adjustable height.
Sharpened stakes may seem appealing and in some cases they can be useful, especially if you don't mind the maintenance, but if they break, you will lose all the material used in their construction.