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- they don't need food. Food may heal them if injured (I think it does, but usually if something gets hit its dead so I don't recall). Food lets them breed (here, I guess, lay eggs?)
- you can throw in a stack, they will use it slowly.
- the lox and boar I had ate as much or more often than my character does, so every 10 min or so they would take food. I don't know that they needed this much (again, its required to breed but not to exist).
there may not be any exact timers etc for this. That is the best I can offer.
The time between feeding and hungry - I've no idea specifically. A couple dozen can remove a stack of seeds in just a day or two. But unless you're cheesing the farming you need to clear out eggs regularly anyway so you'll be checking anyway. If you do want to cheese it there's info out there.
Appreciate the responses.
Edit: Just got my first batch of newly laid eggs. I shouldn't be this excited about raising chickens...
Last time I checked chickens will eat any seeds, making barley an expensive way to go - carrots, turnips, and onions all produce 3 seeds per plant. They'll even eat tree seeds, so if you have them saved up rather than planting a forest or throwing them away then you have stacks of ready chicken feed.
(Also flax....I have way too much flax).
If no player is within 64 meters when they eat they will not reproduce. Its best to drop just enough food to feed each animal so that you don't waste any resources.
Thank you so much. I was so worried they would die, while I was mining for copper. Bless you for a very detailed explanation. ^.^ enjoy the points from a very grateful reader.
And, of course, bear in mind the population limits of all critters and dont feed them more than needed to fill that limit unless theyre in an autobreeder. Boars you can hunt for if thats your pleasure, wolves can keep you in meat and hides with a couple of pens of them (8 wolf capacity between them) or maybe even just a single pen if theyre 2-stars, and loxes are easier to just hunt unless you build an autobreeder for them (which is not a casual exercise), but for chickens an autobreeder is almost mandatory, particularly if you're making the omelettes. Askvin have a strong argument for an autobreeder imo, but you can breed them like wolves if you prefer. A lox autobreeder has an advantage in that a lox pit can be used as a skill trainer for whatever weapon skill amuses you in addition to providing food. Just turn on team damage and go to town with the weakest version of the chosen weapon so they last longer. And if they're hungry enough you can feed them just before they die and they'll heal to full instantly so you can do it all again before either finishing them off for food or just going off to do something else.
As others have pointed out you should only feed them when you plan on being in the vicinity of the base. So I would feed them the same time you replant your gardens/fields or you built yourself a fishing pond (catch and release yeilds possible extra loot each time they are caught, good for iron ore and soft tissue.) It would also work for a "high traffic base" meaning you are constantly coming and going.
Each hen has a breeding chance, but that chance is checked on every other hen in the area. As you will usually have 6-8 hens breeding at a time, that's 5-7 breeding chances per hen.
Which is often enough chances to make every hen produce an egg every 10 min until you reach the limits.