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I like picking my battles with the dverger, couldn't care less if they lived or die, if they have a good store room of boxes or skull and there's no stars I'll have at em.
Definitely don't see my self making a nice mist base, maybe in time but right now it's a quick farming sort of affair.
Gotta agree on the mist and terrain, just make the wisp light upgradable.
I also think that the progression does feel off because it depends a lot on RNG how many cores you'll find and then there is only one upgrade to the new benches...Unless you want to build with black marble there aren't a lot of reasons to spend a lot of time in the mistlands once you got your little mushroom farm running.
Well there's also the best food and ammo currently available, but yeah.
I think we'll have more uses for other mistlands materials and items even before ashlands though.
I hope so, because things like carpace armor to max quality 2 don't mean much compared to a maxed padded
The other side is that ML is back end loaded progression. The other biomes you grab some stuff and make things rapidly, but here, you can't make much until you can handle the mines, which is a mix of finding enough cores as above + learning the enemy + finding the darn mines + can't see the mines to find them.
assuming t4 on the items is coming, they will be much better than old gear eventually.
While true, carapace is incredibly cheap so I won't complain about it. You get more than enough carapace from the mines and it doesn't cost much iron or refined eitr. So I just made it and will use my padded as a backup death run armour if necessary.
The other weapons and especially the magic do feel like real progress. Though I have to agree the progress isn't linear as in most other biomes. It's 0 until the 5 cores, and then suddenly you unlock everything.
You still need to look for soft tissue a bit after the 5 cores, but other than that you're basically done and will find 15 cores eventually when clearing mines in mistlands equipment now.
once you kill the queen the game comes to an abrupt end progression-wise, which was the case for previous patches as well, and that's a shame because i didn't even get to test out the majority of the new stuff.
i made a krom sword and some carapace armor + the feather cloak, which was enough to 'complete' the game... oh and the crossbow.. i tried the crossbow too so there's that.
i didn't get to try out any of the magic stuff.
i didn't get to try the new sledgehammer.
i didn't get to try pretty much anything else, because there was simply no need to.
the game didn't put me in a situation that motivated me to make any of the new stuff except the most basic things.
p.s those of you who are angry about not being able to upgrade your new gear to level 4 (stuck at level 2) you can turn on creative mode and disable bench/materials requirements which allows you to upgrade your new gear to max quality... is that cheating? well, i dunno... seems like just bringing the gear up to where its intended to be to me, but one of my buddies was outraged that i had the gall to do that lol. 16 more armor overall, and 10 more damage per swing on my krom sword, and some increased durability doesn't seem like a harsh "cheat" to me.
imo it was ridiculous that they didn't implement the tools to upgrade your gear to max in the first place. dunno if they didn't have the time or whats going on with that, but they really ought to implement upgradeable gear in its entirety when they release a patch that includes new gear, especially if they plan to properly balance enemies vs. the player, because now they're gonna be tuning enemy mobs bearing in mind that people only have access to level 2 gear/weapons.
lol. that cape is worth it even if it costed 5 times the materials. no more dying when falling off your high up base.
i dont get how some people say they never find cores. i got to 10 cores stupid fast. after just 3 mines.
and people saying mines are hard to find? really? are you playing old or outdated seeds or what is this? in each bigger mistland biome youll find more than enough of these. and they are nearly always easy to spot due to the blue lights which marrk them very often.
i mean krom and the crossbow and the spear and the skoll and hati dont even need refinded eitr. once you have the forge you can make them directly as they require mostly materials from older biomes.
now the armor is definitly a bad dev choice. it makes no sense they left these upgrades out and we STILL dont have em.
sadly makeing bigger adjustments or adding new things to mistlands now would royally ♥♥♥♥ over peoples seeds. not even the jelly respawn is working on existing seeds if you cleared the mine before the patch. thats just stupid. such smaller changes just dont justify a seed restart and the devs really need to fix thier core systems for the future so they can make changes without breaking seeds.
Let's be real here, the reason for that is the insane and completely unnecessary mistlands nerf people here where begging for and got 2 weeks after the ML came out.
You don't need these weapons simply because the ML is too easy, and you can perfectly defeat the mobs with plains and even lesser gear and weapons.
The game didn't put you into a situation that motivated you to make the new stuff because if they did too many people would whine about it and ragequit before even attempting to make the new stuff. That's what's going on here.
If, for example, magic was necessary to defeat the queen with anything short of streamable skill levels people that wouldn't like magic would be all over this forum complaining about how they don't get to play the game 'in their style'.
I would be pissed too. In the group I'm playing with there's 0 tolerance to any form of cheats. Using devcommands or whatever, if detected, would be insta kick. And I agree with that, it's a slippery slope to use at all.
What I would suggest to your friends in your situations is to appoint an 'accountant' among them. Look at the valheim wiki at the cost of level 3 or 4 upgrades(you can find it there, with the status 'currently unobtainable'). Give the accountant the materials listed there, let him throw the mats into the ocean for all to see and let him then spawn the level 3 weapon and give it to you. That is a transparent solution for your problem and something your friend will probably agree on too.
Agreed, but I assume this will be fixed in an update prior to the ashlands release. So this only is a temporary problem.
It is completely random. I have one swath of mistland that has exactly 1 mine in it over a giant area. I have another with 4 on top of each other. But the only way to know which is which without cheating is to go there and do a grid pattern (because you can't see) making noise to see if you can attract a large group of seekers (the easiest indication of a mine is finding 3+ seekers at once). Note that about 1/2 of the mines in my seed are without blue lights, and about 75% of towers WITH blue lights are not mines but outposts. You are going down the stairs etc at the unpopulated outpost towers, right? Those can have mines, but more often than not, they don't, but it takes time to get there and check it out once you spot it.
And many mines have low cores only. Then it seems like there is a gap in the distribution, there are a bunch of 0-3 core mines and some 5+ mines. The 5+ are not rare, but they are also not common, at a rough guess its 2 or 3 bad ones to every 5+ but I only have a dozen or so data points.
It could be expectations too. Generate any seed with the online map thing and look at them. There are 3-4 crypts in the forest for every 1 mine in the ML by same area size, and if you miss one, its a big miss. Maybe people expected a higher density. Maybe they expected more cores per mine. Or a combo of all of it. At the end of the day though RNG is RNG and some people are getting frustrated by their luck, while others are celebrating.
its also nothing new, see the 1000s of 'wheres da swamp crypts' for folks with bad swamp areas.