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If I were to do portals, I would have full terminator rules: No metallic objects at all, including armor and weapons, or specifically some weapons. Certain weapons and armor that use no metallic ingredients, like Light Leather armors, would still allow you through the portal. Or, in a softer approach, using a portal degrades your metallic equipment by 50% of its remaining health. Just something that makes the rule feel a little more logically consistent.
wow man, way to show how you can't read the room.
i dare say you read none of the comments here and just went on your rant based on OP's post.
you realize there's mods that does EXACTLY what you want right? there's even mods that allow you to bring wolves through portals if you so desire, but don't you dare try to dumb down the vanilla version of the game by suggesting that portals should simply be unrestricted.
games like valheim need restrictions or it would be a snorefest.
for my part, after playing my very first playthrough using portals to go everywhere and then doing several playthroughs without them, i can attest to the fact that no-portal playthroughs are a lot more interesting.
different strokes for different folks and all that, but your post really upsets me tbh.
Not using portals is an absolute no go for me. Wasting time traveling between islands is horrible.
Now if only this game had waypoints like Diablo and maybe portal scrolls.
Waypoints can only spawn on large enough islands. The must be activated via sacrifices or whatever. Maybe some kinda defend that location for 5 mins from waves of mobs in that local. Also the starting sacrificial stone hedge should count as a Waypoint.
The buildable portals can be gated behind a Portal Boss. Some kinda enemy that thinks with portals... maybe it portals in enemies right on top of you. Pack of 2 Star Wolves? Swarm of mosquitos? Fuling Berserkers dropping down from the portal on the ceiling? Multiple Portals spawning on the ground that sends you to the moon?
Make it change the Boss Arena too. Like the floor shift and the environment changes. Maybe it's raining one second before it changes to snow. Then the next second everything is on fire as if you popped into the ashlands.
there's more to no-portal runs than dealing with an empty ocean.
you should try it and see for yourself how different the game works when you can't simply have a back-pocket access to your base and thus all your stuff.
we've already gone over this in the thread if you bothered to read through it.
when you don't use portals you need to think about.
- logistics
- time of day
- inventory space
- food rationing
- potion rationing
- item durability
- prioritizing materials to bring home (not as simple as simply filling ship with metal only)
- prioritizing items to bring with you on your trip
- your actual characters safety along with your ship
- the fact you cannot simply grab new stuff from your base to make corpserun easier (no food, no items, no nothing, unless you play smart and bring extra equipment and food/potions for storage as backup in case you die in a horrible spot)
etc. etc.
"sea boring" is not a good counter argument if you want to diffuse the idea that portal vs. no-portal is a better/equally challenging experience.
using portals is playing the game on ez mode, and there is no question about it.
you realize this once you play through the game without using them.
I can understand where you could be coming from with the issues with portals, we are often spoiled for fast gameplay these days. But if you actually do a deep dive into how much you are getting from them, most of the portal functions are not even needed to play normally.
Like its not even that much slower playing with the portal limitations or even without them altogether. With some map rng luck you could play just as fast without portals as with unlocked ones. The time wasted on sailing back is offset by moving through portal and then around the base every few minutes, hoarding less useless stuff and otherwise wasting time.
Portals give you more options and cushion the falls but thats it. When you stop making mistakes, and start planning ahead they loose their advantage. Thats how us psychotics adults play, that curse will come to you too.
The reason they exist is that Valheim is not Minecraft with Vikings, it never tried to be, its its own thing. A challenge thrown to the player, like Dark souls but with base building. You can find irrational ideas in any game, thats because its a *game*. Its not a movie, not a blank document, its interactive media.
Valheim portals block stuff for same reason you can't push whole line of pawns at the same time in chess, despite how armies moved IRL. And thats what makes chess great, not bad.
I once had a base with 8 floors and boy was it painful to go through all these ladders each time I heard a Greydwarf throwing stones at my front door!
Fortunately the descending became much easier when I got the Feather cloak =)
Although I have been considering just making an endless chain of bases across the map with paths and whatnot...eventually making the map look like skyrim or something lol
Anyways it doesn't matter I don't plan on doing a no portal run. Not enough time in my life to waste anymore. This is why I stopped playing MMOs.
"The sea is boring" he said, while staring at a loading screen.
lol
lmao even.
This is call of duty thinking. Every second has to be action packed with explosions and gunfights.
The Ship, and sailing in general serves as an amazing pacing element. The anticipation of heading to a new frontier, not knowing what you'll find, or, on a return trip, time to reflect on a job well done, with a cargo hold full of loot. There's so little ocean in this game, if you're ever on the water for more than 10minutes, that's a skill issue on your part. sorry bub.
so you basically ignored the 5+ points i made in favor of my argument that its more challenging due to the fact you need to plan more, and just replied with "no u".
k.
My three farm bases are miles away from one another though and I would hate to have to sail for an in-game day just to harvest more barley.