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And then there are particles that are made of at least 3 textures - illumination texture, alpha texture and diffuse texture. Any game will easily gain up to 3, 10 or even 20 times its size if you apply a high-res texture patch to it.
It really depends. Support for additional languages also contributes a lot if there's lots of spoken audio. I think FF13 had about 40 GB of videos and audio and you could slash that in half by deleting the japanese or english versions. The rest of the game was like 8-10 GB lol.
Audio in SOME games takes up far more space than anything else, including textures. Textures can (and often do) as well. It depends on the game and what they focused on, but there ARE games which are dialogue heavy, but light on the textures, so I'm not sure what you were getting at with your reply to me.
My point though was that Valheim doesn't have EITHER of those things.
And then multiply many levels for LOD for streaming from various positions, and yeah textures can be bloated up massively in modern AAA games... Disks are fast and they dont care tidying it up.
But sound does take a lot too. Not in those 50+ GB games, but here i bet its like 15-25% of the game size. Say 7 biomes, ~3 tracks each, 10-20mb per file. Thats 200-400mb already.